Unity Technologies is a software company based in San Francisco, California, founded in 2004. It specializes in providing a comprehensive game development platform for developers and studios, offering a real-time 3D development platform, game engines, asset stores, cloud-based development tools, and a vibrant community of developers. Unity's platform empowers users, regardless of skill level or industry, to create, operate, and monetize interactive 3D content.
ironSource is a business platform designed to support mobile content creators in the app economy. The company provides tools that enable app developers to transform their applications into successful and scalable businesses. By focusing on facilitating business expansion, ironSource allows developers to concentrate on creating high-quality apps and enhancing user experiences. Additionally, the platform serves telecom operators, helping them deliver improved device experiences to their customers. Through its comprehensive offerings, ironSource aims to foster prosperity for its clients in the increasingly competitive landscape of mobile applications.
Clockwork Labs
Series A in 2022
Clockwork Labs is a game studio that specializes in creating massively-multiplayer societal games, emphasizing social interaction and cooperation rather than solely combat. The studio is developing a crypto-based role-playing gaming platform that allows users to personalize virtual land and engage in gameplay that integrates with the cryptocurrency ecosystem. Players can earn rewards in the form of mint Hex cryptocurrency coins, promoting an engaging experience that combines gaming with economic incentives. This approach aims to foster community and collaboration among players while offering opportunities for earning within the gaming environment.
Code Coven
Grant in 2022
The Code Coven team is dedicated to providing an inclusive and friendly learning environment to students, to support their curiosity and personal growth. The team is composed of experts across multiple fields including game development, curriculum design, legal, and business.
Ziva Dynamics
Acquisition in 2022
Ziva Dynamics Inc., founded in 2015 and based in North Vancouver, Canada, specializes in developing advanced software for virtual character creation and human simulation. The company's innovative technology platform enables the design of high-fidelity virtual humans and characters that behave realistically according to the laws of physics and anatomy. By leveraging robust machine learning processes, Ziva's technology automates the character creation process, allowing seamless transitions of characters from film and television into interactive environments such as video games, virtual reality (VR), augmented reality (AR), and mixed reality (MR). Ziva Dynamics aims to transform the character creation landscape by providing tools that enhance control, speed, and capabilities for media and entertainment industries, ultimately facilitating more engaging and immersive visual experiences.
SyncSketch
Acquisition in 2021
SyncSketch is a real-time collaborative review platform that enhances visual communication among creators by enabling precise feedback and facilitating rapid iteration. Designed for various media types, including 3D models, the platform allows users to annotate, conduct synchronous presentations, and review models together. By streamlining the review process, SyncSketch helps teams and classes reach their final versions more efficiently, ensuring that ideas are clearly communicated and not lost in translation.
Weta Digital
Acquisition in 2021
Weta Digital is a film production company that offers visual effects and 3D animations. They provide a full suite of digital production services for feature films and high-end commercials, from concept design to cutting-edge 3D animation. Weta was formed in 1993 by a group of young New Zealand filmmakers including Peter Jackson, Richard Taylor, and Jamie Selkirk. It later split into two specialized halves - Weta Digital (digital effects) and Weta Workshop (physical effects). One of Their first projects was to provide visual effects for Peter Jackson’s film Heavenly Creatures. They went on to work digital magic on Peter’s blockbuster movies The Lord of the Rings trilogy and King Kong.
OTO Systems
Acquisition in 2021
OTO Systems Inc. is a technology company based in San Francisco, California, that specializes in developing software for real-time coaching of call center representatives. Founded in 2017 as a spin-off from SRI International, the company leverages advanced language processing and voice technology to enhance understanding of conversations by integrating verbal content and intonation. Its innovative platform provides actionable recommendations during calls, enabling businesses to deliver personalized customer experiences at scale. By unlocking valuable insights from voice interactions, OTO Systems aims to improve the effectiveness of call center operations and enhance overall customer satisfaction.
Parsec Cloud
Acquisition in 2021
Parsec is a cloud-based platform that enables users to access their work, games, and social connections from any location and device. It provides tools for artists, animators, developers, and designers to utilize powerful PCs and virtual machines remotely, facilitating collaboration across various creative industries such as gaming, animation, film, and architecture. Parsec's technology offers low-latency gameplay streaming and supports high-quality interactive experiences, allowing millions of users to play games on the go. By simply sharing a link, users can collaborate and play with friends and family, enhancing both work and leisure activities through seamless remote access.
SpeedTree
Acquisition in 2021
SpeedTree, developed by Interactive Data Visualization, Inc. (IDV), specializes in software solutions for modeling and rendering animated foliage, including trees, plants, and other vegetation. Founded in 2000 in Columbia, South Carolina, by Chris King and Michael Sechrest, IDV initially focused on simulation and visualization software for defense applications. Over time, the company expanded its offerings to serve the game development, visual simulation, and animation industries, providing tools that allow clients to create realistic, real-time 3D environments. The SpeedTree software is widely utilized in video games and films, enabling developers and artists to enhance their projects with lifelike vegetation and improve overall visual quality.
Pixyz
Acquisition in 2021
Pixyz Software specializes in 3D data preparation and optimization solutions aimed at enhancing the utilization of CAD data. The company offers advanced tools that enable users to automate complex data preparation tasks, which significantly reduces time and effort while maximizing visualization performance. With a team of experts from leading industry sectors, Pixyz addresses the challenges of transforming and optimizing 3D data for various industrial applications. Their software is designed to facilitate the reuse and migration of 3D models throughout the product lifecycle management (PLM) process, ensuring efficient handling of large CAD datasets. By continuously refining their solutions, Pixyz has built a strong reputation for effectively catering to the needs of users requiring high-quality 3D data management.
VisualLive
Acquisition in 2021
VisualLive is a leading provider of augmented reality (AR) software tailored for the architecture, engineering, and construction (AEC) industry. The company offers an easy-to-use platform compatible with Microsoft HoloLens, Android, and iOS devices, enabling design, engineering, and construction professionals to visualize and collaborate on projects in real time. By utilizing AR technology, VisualLive helps organizations enhance efficiency, reduce costs, and improve project outcomes through better integration of business information modeling on-site. The platform includes various tools and integrated plugins that facilitate seamless collaboration among stakeholders, making it a valuable resource for the AEC sector.
RestAR
Acquisition in 2020
RestAR Ltd is a technology company that specializes in mobile applications for 3D capturing and product visualization, primarily for e-commerce and the food industry. Founded in 2017 and based in Tel Aviv, Israel, with additional offices in San Francisco, the company provides a solution that allows business owners to scan and render high-quality 3D content using their mobile devices. By leveraging artificial intelligence, computer vision, and deep learning algorithms, RestAR enhances the online shopping experience, enabling consumers to visualize products in their own environments. This innovative approach has been shown to significantly increase conversion rates, boost consumer engagement, and reduce product return rates. As a subsidiary of Unity Software Inc., RestAR aims to transform the way consumers interact with online products, capitalizing on the growing demand for advanced 3D and augmented reality experiences.
Códice Software
Acquisition in 2020
Códice Software is an engineering company established in 2005 and based in France, specializing in software configuration management solutions. The company has developed a comprehensive system that enhances the tracking of changes to source code and digital assets, facilitating better visibility and management of concurrent development efforts among teams. Códice Software's offerings include a robust distributed version control system designed for ease of use, particularly benefiting game developers with its advanced graphical user interface and features like Branch Explorer and Semantic.
Finger Food Studios
Acquisition in 2020
Finger Food Studios Inc. specializes in designing and developing innovative technology solutions for businesses. Founded in 2009 and located in Port Coquitlam, Canada, the company offers a range of services that include artificial intelligence, augmented reality, virtual reality, machine learning, robotics, blockchain, and Internet of Things (IoT) systems. Focused on addressing complex challenges faced by enterprises, Finger Food Studios employs its in-house expertise to create customized cloud, web, mobile, and advanced-interface solutions for Global 1000 clients. As of April 30, 2020, the company operates as a subsidiary of Unity Software Inc.
Artomatix
Acquisition in 2019
Artomatix Limited specializes in developing artificial intelligence software for 3D content creation, focusing primarily on enhancing textures and backgrounds for various industries, including video games, film, automotive, and product design. The company offers a cloud-based toolkit that includes several modules: Material Processing for automating scan clean-up, Material Generation for creating PBR materials from photographs, Material Remaster for improving existing materials, and Material Transfer for consolidating materials from different sources. Founded in 2014 and headquartered in Dublin, Ireland, with additional offices in London and Washington, Artomatix aims to streamline the 3D asset creation process, allowing both professionals and enthusiasts to concentrate on creative tasks. The company has garnered recognition through various awards and competitions, including NVIDIA’s Early Stage Challenge, and has raised significant funding to support its innovative vision. Artomatix operates as a subsidiary of Unity Technologies, Inc., further solidifying its role in the evolving landscape of 3D content development.
Obvioos
Acquisition in 2019
Obvioos is a cloud-based virtual reality video streaming platform that specializes in serving the architecture and real estate industries. Founded in 2016 and headquartered in Lille, France, the company leverages advanced video game technology to create photo-realistic virtual buildings and augmented reality videos. Obvioos streamlines the architectural visualization process, allowing clients to easily convert their CAD files into immersive virtual models, renderings, and videos. This innovative approach enables clients to showcase properties and projects interactively, enhancing client engagement and decision-making. As of November 2019, Obvioos operates as a subsidiary of Unity Technologies, further expanding its capabilities in the realm of virtual and augmented reality applications.
ChilliConnect
Acquisition in 2019
ChilliConnect is a comprehensive platform aimed at enhancing game development and management. Originally conceived by Tag Games to support their free-to-play and live service games, ChilliConnect was established as an independent entity in 2015. The platform offers a variety of features essential for modern game development, including player account systems, game economy management, leaderboards, and tools for analyzing player behavior. These capabilities enable game developers and publishers to effectively build, monetize, and manage their live games, making ChilliConnect a valuable resource in the gaming industry.
deltaDNA
Acquisition in 2019
deltaDNA Limited specializes in player relationship management (PRM) solutions tailored for free-to-play games, social casinos, and real money gambling. Founded in 2010 and based in Edinburgh, the company offers a suite of tools including deltaDNA Measure for performance tracking, deltaDNA Insight for advanced data analytics, and deltaDNA Engage for enhancing player interaction and engagement. Its platform enables game developers and publishers to analyze player behavior and create personalized experiences through real-time targeting and rich data insights. The company also provides SmartAds, an ad-management solution that enhances in-game advertising revenues through intelligent player targeting. Originally known as GamesAnalytics Ltd., deltaDNA rebranded in 2014 and operates as a subsidiary of Unity Technologies SF. Its focus on real-time personalization and analytics helps clients improve player retention and monetization by understanding and responding to individual player needs.
Graphine
Acquisition in 2019
Graphine Software, founded in 2013 and based in Ghent, Belgium, specializes in developing graphics middleware and advanced streaming and compression technology for the video game and 3D visualization industries. The company focuses on enhancing graphical quality in video games and interactive 3D applications, allowing developers to deliver superior real-time graphics across various platforms. As of March 2019, Graphine operates as a subsidiary of Unity Technologies, expanding its reach within the gaming sector.
Vivox
Acquisition in 2019
Vivox, Inc. is a communication technology company based in Natick, Massachusetts, specializing in voice and messaging applications tailored for online gaming and social networking environments. Founded in 2003, Vivox provides an integrated voice platform that allows users to communicate seamlessly while engaging in games or social interactions. Its flagship offerings include C3, which grants control and access for publishers and studios, and Integrated Voice, facilitating real-time communication among players. The company partners with game and social publishers to enhance user engagement through voice services, while also generating revenue through audio advertisements and virtual goods. With over 45 million users across more than 200 countries, Vivox enables the exchange of over three billion voice chat minutes monthly, fostering natural and immersive interactions in digital spaces. Vivox operates as a subsidiary of Unity Technologies, enhancing its reach and capabilities in the gaming industry.
Digital Monarch Media
Acquisition in 2018
Digital Monarch Media Ltd. is a Vancouver-based company that specializes in providing virtual production solutions tailored for the motion picture industry. Founded in 2014, the company focuses on virtual cinematography and offers advanced real-time cinematography products designed to enhance the filmmaking process. By collaborating with renowned filmmakers, Digital Monarch Media aims to deliver innovative tools that improve workflow and elevate the quality of digital entertainment. Their offerings include a virtual camera operating system and real-time network environments, alongside development, research, and advisory services. These solutions assist filmmakers in saving time while achieving high-quality cinematic experiences.
ProCore Tools
Acquisition in 2018
ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping as needed. These tools let you quickly prototype structures, complex terrain features, vehicles and weapons, or make custom collision geometry, trigger zones, and nav meshes.
Multiplay
Acquisition in 2017
Multiplay, founded in 1997 and headquartered near Hampshire's New Forest, is a gaming services company that specializes in event management, eSports, and online hosting. The company is known for organizing large-scale gaming events, such as Insomnia Gaming Festival, MINECON, and RuneFest, which attract tens of thousands of attendees and deliver engaging experiences for all ages. Multiplay offers a unique online hosting platform, Clanforge®, designed for individuals and businesses to host video game backend services with optimal performance. The company operates bare-metal servers and provides round-the-clock technical support, ensuring gamers worldwide enjoy a seamless online experience. With a dedicated technical infrastructure team available 24/7 and operations in over 26 locations globally, Multiplay is committed to enhancing the gaming community. Following its acquisition in November 2017, Multiplay became a wholly-owned subsidiary of Unity Technologies.
Engine Room Games
Acquisition in 2015
Engine Room Games Limited, founded in 2008 and based in Bristol, United Kingdom, with an additional office in Warwickshire, specializes in developing technology and video games for console, PC, and mobile platforms. The company creates games for various systems, including PlayStation 4, PlayStation 3, PlayStation Vita, Xbox 360, iOS, and Wii U. As of November 2015, Engine Room Games operates as a subsidiary of Unity Technologies, Inc.
Tsugi
Acquisition in 2014
Tsugi is an Austin-based startup that specializes in application-development software. The company provides technologies designed to streamline the processes of building, testing, and deploying both applications and games. By focusing on enhancing efficiency and effectiveness in development, Tsugi aims to make the entire process quicker and more seamless for software developers.
Playnomics
Acquisition in 2014
Playnomics is a predictive data and marketing platform designed for free-to-play games and applications. It provides marketers and developers with tools to forecast player value and behavior, enabling them to implement customized messaging based on these insights. The platform features a dynamic player segmentation engine and user-friendly campaign marketing tools, allowing developers to create targeted monetization and retention strategies. By utilizing advanced predictive analytics, Playnomics helps game creators enhance their decision-making processes and optimize revenue from various player segments, including VIPs, new spenders, and non-spenders. The company's focus on behavioral modeling and machine learning further aids in understanding player dynamics, predicting lifetime value, and recommending virtual items, thus enhancing the overall gaming experience.
Applifier
Acquisition in 2014
Applifier is a company that facilitates cross-promotion for social games and applications. It connects over 100 social applications on Facebook, reaching over 55 million monthly active users. Applifier's network allows users of one social application to discover and engage with other high-quality applications, driving viral user growth for the originating applications without additional cost.
Mécanim
Acquisition in 2011
Mécanim is a powerful and flexible animation system that brings your human and non-human characters to life with natural and fluid motion.
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