ironSource
Acquisition in 2022
IronSource is a platform that provides developers with tools to build, launch, and grow mobile apps and games. It combines engagement and analytics capabilities to help mobile content creators increase user acquisition, retention, and monetization, enabling them to turn their apps into scalable and sustainable businesses within the app economy.
Clockwork Labs
Series A in 2022
Clockwork Labs is a game studio focused on massively multiplayer, socially oriented experiences that emphasize collaboration over combat. It develops a role-playing gaming platform that enables players to participate in expansive online worlds and earn rewards. The platform incorporates blockchain technology to offer personalized land ownership within its worlds, allowing players to engage with a crypto ecosystem and receive cryptocurrency tokens as incentives.
The Code Coven team is dedicated to providing an inclusive and friendly learning environment to students, to support their curiosity and personal growth. The team is composed of experts across multiple fields including game development, curriculum design, legal, and business.
Ziva Dynamics
Acquisition in 2022
Ziva Dynamics Inc. is a North Vancouver-based software company founded in 2015 by James Jacobs, Dr. Jernej Barbic, and Chris Godsall. The company specializes in developing advanced character creation and human simulation software designed for various digital media applications. Its proprietary Ziva Character Platform utilizes real-world physics and anatomy simulations to create realistic virtual characters that move and react authentically. By harnessing robust machine learning processes, Ziva Dynamics automates the character creation workflow, allowing for high-fidelity character transfers from film and television to interactive formats such as video games, virtual reality, augmented reality, and mixed reality. The company aims to revolutionize the character development process, providing greater control and efficiency for media businesses and studios in producing engaging virtual experiences.
SyncSketch
Acquisition in 2021
SyncSketch is a real-time collaborative review platform that enhances visual communication for creators across various media, including 3D models. The company provides tools for precise feedback, enabling users to annotate and present synchronously, which facilitates rapid iteration and ensures that ideas are effectively communicated. By streamlining the review process, SyncSketch helps teams and classes reach their final versions more efficiently, minimizing the risk of miscommunication and lost ideas during collaboration.
Weta Digital
Acquisition in 2021
Weta Digital is a film production company that offers visual effects and 3D animations. They provide a full suite of digital production services for feature films and high-end commercials, from concept design to cutting-edge 3D animation.
Weta was formed in 1993 by a group of young New Zealand filmmakers including Peter Jackson, Richard Taylor, and Jamie Selkirk. It later split into two specialized halves - Weta Digital (digital effects) and Weta Workshop (physical effects).
One of Their first projects was to provide visual effects for Peter Jackson’s film Heavenly Creatures. They went on to work digital magic on Peter’s blockbuster movies The Lord of the Rings trilogy and King Kong.
OTO Systems
Acquisition in 2021
OTO Systems Inc. is a technology company based in San Francisco, California, that specializes in developing advanced software for real-time coaching of call center representatives during customer interactions. Founded in 2017 as a spin-off from SRI International, the company harnesses next-generation language processing voice technology to extract valuable insights from voice conversations. Its innovative platform combines words and intonation to enhance understanding and interaction quality. By leveraging artificial intelligence, OTO Systems enables businesses to provide hyper-personalized customer experiences at scale, recommending real-time actions for call center agents to improve engagement and effectiveness.
Parsec Cloud
Acquisition in 2021
Parsec Cloud is a company that provides a cloud-based platform for low-latency gameplay streaming and remote access. It enables users to connect to their work, games, and social interactions from any device, facilitating collaboration and creativity across various industries such as gaming, animation, film, and architecture. Parsec for Teams is a specialized service that allows artists, developers, and designers to utilize powerful PCs and virtual machines remotely, enhancing productivity and teamwork. The platform supports high-quality streaming with features like 60FPS+ and 4K resolution, making it popular among millions of users who wish to access their games and collaborate in real-time with friends and colleagues. Through its innovative solutions, Parsec Cloud is redefining the way people interact with technology and each other, regardless of their physical location.
SpeedTree
Acquisition in 2021
SpeedTree, a software development company founded in 2000 by Chris King and Michael Sechrest in Columbia, South Carolina, specializes in 3D rendering and visual effects software. The company focuses on modeling animated foliage, including trees, plants, and vegetation, enabling clients in the game development, film, and animation industries to create realistic and dynamic environments. SpeedTree's software is designed for both offline and real-time applications, making it a valuable tool for visual simulation and engineering visualization. Initially serving defense contractors with simulation software, the company has successfully transitioned to cater to the needs of private sector clients, establishing itself as a leader in the creation of lifelike digital vegetation.
Pixyz Software specializes in 3D data preparation and optimization solutions aimed at enhancing the utilization of CAD data. The company has developed advanced software tools that allow users to automate complex data preparation tasks for real-time 3D development. Pixyz's offerings include a comprehensive suite of features and algorithms that empower clients to create powerful scripts and plugins to efficiently manage large sets of CAD data. With a team composed of experts from industry-leading companies, R&D, and the 3D content creation and virtual reality sectors, Pixyz is well-equipped to address the challenges associated with data preparation and transformation. Their software has evolved over many years, gaining extensive experience in optimizing 3D models for a variety of complex industrial use cases.
VisualLive
Acquisition in 2021
VisualLive is a pioneering company in the architecture, engineering, and construction (AEC) sector, specializing in augmented reality software compatible with Microsoft HoloLens, Android, and iOS devices. The company focuses on enhancing on-site operations by integrating business information modeling with augmented reality technology. Its user-friendly applications and integrated plugins facilitate improved visualization and collaboration among design, engineering, and construction teams. By leveraging augmented reality, VisualLive aims to help organizations reduce costs and increase efficiency, making it a leading platform in the AEC industry.
RestAR
Acquisition in 2020
RestAR Ltd is a technology company that specializes in the development of a mobile application designed to enhance e-commerce experiences through 3D content visualization and augmented reality. Founded in 2017 and headquartered in Tel Aviv, Israel, with an additional office in San Francisco, the company allows business owners to scan and render high-quality 3D representations of their products using just a mobile device. RestAR's innovative technology leverages artificial intelligence, computer vision, and deep learning algorithms to enable online retailers to create immersive product experiences. This approach has been shown to significantly improve consumer engagement, increase conversion rates by 20% to 40%, and reduce product return rates. By changing the way consumers interact with online products, RestAR aims to improve overall shopping experiences in the e-commerce and food sectors. As of December 2020, RestAR operates as a subsidiary of Unity Software Inc.
Códice Software
Acquisition in 2020
Códice Software is an engineering company established in 2005 and based in France, specializing in software configuration management solutions. The company has developed a comprehensive system that enhances the tracking of changes to source code and digital assets, facilitating better visibility and management of concurrent development efforts among teams. Códice Software's offerings include a robust distributed version control system designed for ease of use, particularly benefiting game developers with its advanced graphical user interface and features like Branch Explorer and Semantic.
Finger Food Studios
Acquisition in 2020
Finger Food Studios Inc. is a technology company based in Port Coquitlam, Canada, that specializes in designing and developing innovative hardware and technology solutions for businesses. Founded in 2009, the company focuses on addressing complex challenges through custom solutions leveraging artificial intelligence, augmented reality (AR), virtual reality (VR), machine learning, robotics, blockchain, and Internet of Things (IoT) systems. Finger Food Studios serves a range of clients, including those in the Global 1000, by creating advanced solutions for cloud, web, mobile, and machine interfaces. As of April 2020, it operates as a subsidiary of Unity Software Inc.
Artomatix
Acquisition in 2019
Artomatix Limited is a Dublin-based company specializing in artificial intelligence software for 3D content development. Founded in 2014, Artomatix creates innovative tools for various industries, including gaming, automotive design, interior decor, textiles, and fashion. The company's flagship offering, Artomatix cloud, provides an AI toolkit that simplifies the creation of realistic 3D environments by automating labor-intensive tasks associated with texture generation and manipulation. Key modules of its ArtEngine include Material Processing, which automates scan cleanup; Material Generation, enabling the conversion of photographs into PBR materials; Material Remaster, which enhances and fixes existing textures; and Material Transfer, allowing users to consolidate materials from different sources. By leveraging its technology, Artomatix empowers both professionals and enthusiasts to focus on creative aspects of their work, enhancing productivity in 3D content creation. As of March 2020, Artomatix operates as a subsidiary of Unity Technologies, Inc.
Obvioos
Acquisition in 2019
Obvioos is a cloud-based virtual reality video streaming platform focused on the architecture and real estate industries. Founded in 2016 and headquartered in Lille, France, the company leverages advanced video game technology to deliver photo-realistic virtual buildings and augmented reality videos. Obvioos simplifies the architectural visualization process by allowing clients to easily create and share immersive 3D applications from standard CAD files. As a subsidiary of Unity Technologies, Obvioos aims to transform how clients experience and interact with their future properties, making the creation of renderings and videos as straightforward as taking photographs.
ChilliConnect
Acquisition in 2019
ChilliConnect is a comprehensive platform designed to support game developers and publishers in creating and managing modern gaming experiences. Initially developed by the game studio Tag Games to meet the needs of their free-to-play and live service games, ChilliConnect was established as an independent entity in 2015. The platform provides essential features such as player account management, game economy oversight, leaderboards, and player behavior analytics. By offering these integrated tools, ChilliConnect enables clients to effectively build, monetize, and operate live games, streamlining the development process and enhancing player engagement.
deltaDNA
Acquisition in 2019
deltaDNA Limited is a provider of real-time player relationship management (PRM) solutions aimed at enhancing player engagement in free-to-play games, social casinos, and real money gambling. Founded in 2010 and based in Edinburgh, United Kingdom, deltaDNA offers a comprehensive suite of tools, including deltaDNA Measure for performance tracking, deltaDNA Insight for advanced analytics, and deltaDNA Engage for player interaction. The platform empowers game developers and publishers to analyze player behavior, enabling personalized experiences through real-time targeting and communication across various channels. Its capabilities include powerful data mining, A/B testing, and 3D segmentation tools, allowing users to generate insights that drive player engagement and optimize acquisition strategies. Formerly known as GamesAnalytics Ltd., deltaDNA rebranded in 2014 and operates as a subsidiary of Unity Technologies SF.
Graphine
Acquisition in 2019
Graphine Software, established in Ghent, Belgium in 2013, specializes in developing and supplying advanced streaming and compression technologies tailored for the video game and 3D visualization industries. As of March 19, 2019, the company operates as a subsidiary of Unity Technologies, Inc., focusing on creating graphics middleware to enhance the graphical quality of games and interactive 3D applications across various platforms.
Vivox, Inc. is a communication technology company based in Natick, Massachusetts, specializing in voice and messaging applications tailored for online gaming and social networking environments. Founded in 2003, Vivox provides an integrated voice platform that allows users to communicate seamlessly while engaging in games or social interactions. Its flagship offerings include C3, which grants control and access for publishers and studios, and Integrated Voice, facilitating real-time communication among players. The company partners with game and social publishers to enhance user engagement through voice services, while also generating revenue through audio advertisements and virtual goods. With over 45 million users across more than 200 countries, Vivox enables the exchange of over three billion voice chat minutes monthly, fostering natural and immersive interactions in digital spaces. Vivox operates as a subsidiary of Unity Technologies, enhancing its reach and capabilities in the gaming industry.
Digital Monarch Media
Acquisition in 2018
Digital Monarch Media Ltd. is a Vancouver-based company that specializes in providing innovative virtual production solutions for the motion picture industry. Founded in 2014, it focuses on virtual cinematography and develops advanced real-time cinematography products designed to enhance the filmmaking process. The company collaborates with prominent creatives, including renowned filmmakers and actors, to deliver cutting-edge tools that improve workflow efficiency and elevate the quality of digital entertainment. Digital Monarch Media also offers services in embedding, development, research, and advisory, aimed at supporting filmmakers in utilizing technology to achieve a new level of cinematic fidelity and immediacy.
ProCore Tools
Acquisition in 2018
ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping as needed.
These tools let you quickly prototype structures, complex terrain features, vehicles and weapons, or make custom collision geometry, trigger zones, and nav meshes.
Multiplay
Acquisition in 2017
Multiplay, founded in 1997 and headquartered near Hampshire's New Forest, is a gaming services company that specializes in event management, eSports, and online hosting. It is recognized for organizing large-scale gaming events, including the Insomnia Gaming Festival, MINECON, and RuneFest, which attract tens of thousands of participants. Multiplay also offers a robust online hosting platform, Clanforge®, designed for individuals and businesses to manage video game backend services with optimal performance. The company provides comprehensive support through a dedicated technical infrastructure team available around the clock, with over 26 locations worldwide, ensuring a high-quality online gaming experience for players globally. Following its acquisition in November 2017, Multiplay operates as a wholly-owned subsidiary of Unity Technologies.
Engine Room Games
Acquisition in 2015
Engine Room Games Limited is a video game development company founded in 2008 and headquartered in Bristol, United Kingdom, with an additional office in Warwickshire. The company specializes in creating technology and video games for various platforms, including console, personal computer, and mobile devices. Engine Room Games has developed titles for multiple systems, including PlayStation, Xbox, iOS, and Wii U. As of November 2015, it operates as a subsidiary of Unity Technologies, Inc.
Tsugi is an Austin-based startup that specializes in developing application-development software products. The company focuses on streamlining the process for software developers, particularly in the areas of building, testing, and deploying applications and games. By offering innovative technologies, Tsugi aims to enhance efficiency and facilitate a more seamless and rapid development experience for its users.
Playnomics
Acquisition in 2014
Playnomics is a predictive data and marketing platform designed specifically for free-to-play games and applications. The company provides marketers and developers with tools to predict player value and behavior effectively. Utilizing a dynamic player segmentation engine and user-friendly campaign marketing tools, Playnomics enables app creators to customize monetization and retention strategies. This includes protecting high-value players, nurturing new spenders, and finding ways to monetize non-spenders. By leveraging advanced data mining techniques, behavior modeling, and machine learning technology, Playnomics delivers insights into player behavior, focusing on behavioral segmentation, predicted lifetime value, and virtual item recommendation and pricing. The platform empowers app makers to make informed decisions that enhance player engagement and revenue generation.
Applifier
Acquisition in 2014
Applifier is a company that facilitates cross-promotion for social games and applications. It connects over 100 social applications on Facebook, reaching over 55 million monthly active users. Applifier's network allows users of one social application to discover and engage with other high-quality applications, driving viral user growth for the originating applications without additional cost.
Mécanim
Acquisition in 2011
Mécanim is a powerful and flexible animation system that brings your human and non-human characters to life with natural and fluid motion.