Atari

Atari SA is a global entertainment company specializing in interactive software, operating across multiple platforms and market segments. Founded in 1972 and headquartered in Paris, France, Atari engages in the design, production, publishing, and distribution of video games and multimedia products. The company’s portfolio includes over 400 games and franchises, featuring iconic titles such as Pong, Asteroids, and RollerCoaster Tycoon. Atari also monetizes its games through various channels, including online casinos and mobile platforms. The Atari VCS, a hybrid personal computer and console, reflects its innovation in hardware. Additionally, Atari invests in technology companies, leveraging its brand for licensing opportunities and blockchain initiatives, including the Atari Token. The company's products are available in more than 60 countries, reaching consumers directly through its website and an extensive distribution network.

Jean-Marcel Nicolai

COO and Head Of Games

5 past transactions

Wonder

Acquisition in 2020
Wonder is a gaming company focused on creating an all-in-one gaming platform for Android mobile devices. The platform enables users to play, stream, and share games seamlessly across various devices, thereby enhancing the overall gaming experience. In addition to its software solutions, Wonder is also involved in developing VR-ready gaming hardware. Currently, the company operates in stealth mode, suggesting that it is in the early stages of development and may be working on innovative features or products.

Animoca Brands

Post in 2018
Animoca Brands is a digital entertainment company that specializes in leveraging gamification, blockchain, and artificial intelligence technologies to develop and publish a diverse range of mobile products globally. The company is known for its popular games, including The Sandbox, Crazy Kings, and Crazy Defense Heroes, as well as titles based on well-known intellectual properties such as Formula 1, Marvel, Garfield, and Doraemon. Additionally, Animoca Brands supports the implementation of Web3.0 strategies for intellectual property holders, providing a platform that enables the creation of non-fungible tokens (NFTs) and fungible tokens. This platform allows IP holders, including brands and artists, to monetize their rights and build fan communities within the blockchain ecosystem. With a strong portfolio of blockchain investments and partnerships, Animoca Brands aims to enhance user experiences and facilitate the trading of digital property rights. The company operates across multiple locations, including Australia, Hong Kong, South Korea, Finland, and Argentina.

Cryptic Studios

Acquisition in 2008
Cryptic Studios, founded in 2000 and located in Los Gatos, California, is a prominent independent developer of massively multiplayer online games (MMOs). The company is renowned for its critically acclaimed titles, including City of Heroes and City of Villains, which have garnered a dedicated fanbase and contributed to the MMO landscape. Cryptic Studios focuses on creating high-quality, immersive gaming experiences that appeal to a broad audience. Currently, the company is developing new projects, including Champions Online, a highly customizable and action-oriented MMO set in the Champions universe. With a commitment to free-to-play models, Cryptic Studios continues to innovate and expand within the gaming industry.

Shiny Entertainment

Acquisition in 2002
Shiny Entertainment was started in 1993 and has shipped eight products including two games based on The Matrix film franchise. The studio develops for all platforms and is perhaps best known for its original property, Earthworm Jim (which remains an Atari property).

Hasbro Interactive

Acquisition in 2000
Hasbro Interactive was an American video game production and publishing subsidiary of Hasbro, the large game and toy company. Several of its studios were closed in early 2000 and most of its properties were sold to Infogrames which completed its studio's closures in 2001. Hasbro Interactive was formed late in 1995 in order to compete in the video game arena. Several Hasbro properties, such as Monopoly and Scrabble, had already been made into successful video games by licensees such as Virgin Interactive. With Hasbro's game experience, video games seemed like a natural extension of the company and a good opportunity for revenue growth. Hasbro Interactive's objective was to develop and publish games based on Hasbro property and the subsidiary existed for six years.
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