The Walt Disney Company

The mission of The Walt Disney Company is to be one of the world’s leading producers and providers of entertainment and information. Using our portfolio of brands to differentiate our content, services and consumer products, we seek to develop the most creative, innovative and profitable entertainment experiences and related products in the world.
LG

Lawrence Goldsmith

VP, Pension and Investments

CG

Carlos Gomez

SVP and Treasurer, the Walt Disney Company

JH

Jonathan Headley

SVP, Treasurer and Corporate Real Estate

Robert Iger

Executive Chairman and Chairman of the Board, the Walt Disney Company

Christine McCarthy

Senior EVP and CFO, the Walt Disney Company

KM

Kim McKiernan

Senior Manager, Investor Relations

Zenia Mucha

Senior EVP and Chief Communications Officer, the Walt Disney Company

LS

Lowell Singer

SVP, Investor Relations

Brent Woodford

EVP, Controllership, Financial Planning and Tax, the Walt Disney Company

74 past transactions

Club Penguin

Acquisition in 2007
Club Penguin is an online virtual world and one of the fastest growing sites aimed at children between 6 and 14. It was acquired by [Disney](http://www.crunchbase.com/organization/the-walt-disney-company) in August of 2007, and was rebranded Disney's Club Penguin.

Vice Media, LLC

Funding Round in 2015
Vice Media, a global youth media company, engages in print, event, music, online, television (TV), and feature film business activities in the United States and internationally. It specializes in publishing a magazine that covers information in various subjects, such as sex, drugs, music, fashion, photos, travel, sports, technology, food, not safe for work, and conflicts. Vice Media also produces and licenses its content for mobile, TV, film, and magazine companies and publishes videos across various content categories for the web. Moreover, it offers magazine subscriptions, books, and DVDs through its online store. Gavin McInnes, Shane Smith and Suroosh Alvi founded Vice Media in 1994. Its headquarters is in Brooklyn in New York.

Long Island Cares

Grant in 2022
The mission of Long Island Cares – The Harry Chapin Food Bank is to bring together all available resources for the benefit of the hungry on Long Island.

TYFFON Inc.

Series A in 2019
TYFFON Inc. develops entertainment applications. It offers ZombieBooth, an application that converts images into 3D animated image; GenderMorph, a gender morphing application; NecroFace, an application that zombifies faces in a group photo; ScreamFace, an application where people in a photo starts to scream; HalloweenFace, an application that converts people in a photo into Halloween costumes; and After Image Cam, an application that Records the after image of movements in real time. TYFFON Inc. was founded in 2011 and is headquartered in Santa Monica, California.

Tapulous

Acquisition in 2010
Tapulous is a developer of applications for the iPhone and [Android](http://www.crunchbase.com/organization/android) platforms. Some of their apps include Tap Tap Revenge (the sequel to Tap Tap Revolution), Twinkle (a Twitter client) and Collage (a real-time collaborative photo sharing application) and the newly launched Riddim Ribbon.

Hungama TV

Acquisition in 2006
Hungama TV is an Indian pay television channel aimed at children. Originally a subsidiary of UTV Software Communications launched on 26 September 2004,the channel was sold to Disney in 2006. Disney then bought UTV in 2011, thus reuniting UTV and Hungama TV under the same ownership. The channel is now an operating unit of Star India.

Babble

Acquisition in 2011
Babble is a magazine and online community site that offers information and lifestyle content for urban hipsters. It covers beauty, home, food, travel, entertainment, parenting, and more. Babble was founded by Alisa Volkman and Rufus Griscom in December 2006 and is based in New York, USA.

MakieLab

Acquisition in 2017
MakieLab is building social toys & games from the same dataset. They're taking 3D modelling for games, and 3D printing for manufacture, and building a pipeline to automatically produce both from a set of characters, furniture, or similar game and toy objects. Their first product is Makies, a new kind of future-smashing toy: customisable, 3D-printed, locally made, and game-enabled. Since Makies first launched in 2012, they've released two apps centering around super creative fashion play (Makies Doll Factory and Makies FabLab), launched Makies into Selfridges and Hamleys (London), won some lovely toy awards and shipped Makies to all four corners of the Earth.

Jumbo Pictures

Acquisition in 1996
Jumbo Pictures is a company that was acquired by The Walt Disney Company in 1996.

Kerpoof

Acquisition in 2009
Kerpoof's goal is to become a leading destination site for children through a suite of activities that are enriching as well as entertaining. While mindless fun has its place, creating a place for mindful fun is the mission of Kerpoof. On Kerpoof, users can create art, stories, and animated movies using a simple 3D interface. When users are done, they can save it to their gallery, share it with others, and vote on their favorites.

Mama+

Series C in 2017
MAMA+ aims to help more mothers "become a better mother," for the benefit of family and society as a concept, is committed to "serve for mothers"; the same time, Internet technology and family relations research as a dual-driven, brought together many passionate technical talent. Researchers who can feel empathy with their mothers are all motivated by their mothers' needs and insist on using their strength to make their feelings come true so as to realize more value for their mothers.

Hulu, LLC

Funding Round in 2009
Hulu is an online video service that offers a selection of hit shows, clips, movies and more at Hulu.com. Hulu brings together a selection of videos from over 260 content companies, including FOX, NBCUniversal, ABC, Criterion, A&E Networks, Lionsgate, Endemol, MGM, MTV Networks, Comedy Central, National Geographic, Digital Rights Group, Paramount, Sony Pictures, Warner Bros., TED, etc. Hulu also offers a wide array of acclaimed movies and documentaries. Founded in March 2007, Hulu is operated independently by a dedicated management team with offices in Los Angeles, New York, Chicago, Seattle and Beijing.

Fox Family Worldwide

Acquisition in 2001
Fox Family Worldwide is a family-oriented entertainment company that develops, acquires, produces, broadcasts, and distributes television programming and motion pictures. Originally the Fox Children's Network, which debuted in 1990, Fox Family Worldwide blossomed into a multifaceted, broadly based broadcasting network during the 1990s under the guidance of Margaret Loesch and Haim Saban. Part of Rupert Murdoch's labyrinthine media empire, Fox Family Worldwide comprised the Fox Family Channel, the Fox Kids Network, Saban Entertainment, and Fox Kids International.

Maker Studios

Acquisition in 2014
Maker Studios, Inc. operates as a media company that enables artists to create, distribute, and monetize their original content on YouTube. It also provides development, production, promotion, distribution, sales, marketing, and merchandise services to partners; and develops and distributes an array of consumer facing verticals. The company was founded in 2009 and is based in Los Angeles, California. Maker Studios, Inc. operates as a subsidiary of The Walt Disney Company.

NxtWave Communications

Series D in 2001
NxtWave Communications Inc. designs and markets broadband, error-free video and data communications integrated circuits.

Vice Media, LLC

Funding Round in 2015
Vice Media, a global youth media company, engages in print, event, music, online, television (TV), and feature film business activities in the United States and internationally. It specializes in publishing a magazine that covers information in various subjects, such as sex, drugs, music, fashion, photos, travel, sports, technology, food, not safe for work, and conflicts. Vice Media also produces and licenses its content for mobile, TV, film, and magazine companies and publishes videos across various content categories for the web. Moreover, it offers magazine subscriptions, books, and DVDs through its online store. Gavin McInnes, Shane Smith and Suroosh Alvi founded Vice Media in 1994. Its headquarters is in Brooklyn in New York.

ABC

Acquisition in 1995
ABC is a media company that develops, produces, and distributes entertainment content on television and online. The company offers to WATCH ABC, a live stream service that allows its users to view its network live or on-demand on various devices such as smartphones, tablets, and computers.ABC was purchased by Capital Cities in 1985 and became Capital Cities/ABC until the Walt Disney Company purchased Capital Cities in 1996. The company was founded in 1946 and is based in New York, United States. It operates as a subsidiary of The Walt Disney Company.

21st Century Fox

Acquisition in 2017
Founded in 2013, 21st Century Fox is a media and entertainment company based in the United States. The firm operates through cable network programming, television and filmed entertainment segments.

Atom Tickets

Series C in 2018
Atom is an Android and iOS app designed to make going to the movies easy again. The app combines online movie ticket booking with social features and shows users information about current movies, including reviews and trailers. Users are able to share listings with friends, poll them about what they want to see before purchasing advance tickets. It also allows users to book group seating but pay for tickets separately and order snacks so they don’t have to wait in line at concession stands.

Playdom

Acquisition in 2010
Playdom is a game developer with a focus on social, online games. The company has a number of popular titles on the iPhone, Myspace, and Facebook.

Jaunt

Series C in 2015
Jaunt is developing the software, tools, and applications to enable cinematic VR and put the power of virtual reality in the hands of today’s best content creators. Jaunt’s proprietary algorithms for complex computational photography allow content producers to create incredible immersive cinematic VR experiences using existing production software. The company’s investors include The Walt Disney Company, Highland Capital Partners, Google Ventures, Redpoint Ventures, Peter Gotcher, Blake Krikorian, and British Sky Broadcasting (corporate.sky.com). Experience more at www.jauntvr.com.

Pixar Animation Studios

Acquisition in 2006
A CGI Animation Company. Pixar began as the computer graphics project of the Computer Division at Lucasfilm Ltd, created in 1979. The Computer Division was led by Ed Catmull and the graphics project (soon called Pixar) was run by Alvy Ray Smith. Pixar was a hardware company developing highend image processing tools - in particular the Pixar 2D Frame Buffer. In 1984 they hired John Lasseter to help them produce their first animated film, primarily to demonstrate the power of their hardware. Over the years Lasseter created more animated shorts to demonstrate the Pixar, in 1986 creating Luxo Jr. Pixar was spun out of Lucasfilm and was purchased by [Steve Jobs](/person/steve-jobs) in 1986, at which point it became an independent company, although still a hardware company, and run by Ed Catmull and Alvy Ray Smith. Failing to grow the hardware business, they became increasingly dependent on revenue from their animated projects, first doing commercials. Eventually they made a deal with Disney to produce the first full-length feature film entirely in CG. Jobs was not very focused on Pixar, and was trying to sell it in the early 90s. But on the strength of early viewings of Toy Story, he instead took Pixar public. The rest is history. Pixar was acquired by [The Walt Disney Company](/organization/the-walt-disney-company) in 2006, making Jobs the largest shareowner in Disney.

Sphero, Inc.

Series E in 2015
Sphero bridges the gap between the real world and the virtual world with its smartphone-controlled robots. Sphero began the connected play revolution in 2010 by creating something unlike anything - and they never stopped. They fuse robotic and digital technology into immersive entertainment experiences that ignite imagination and defy expectation. Optimized by data and powered by fun, these ever-evolving experiences are changing the way the world thinks about play.

HYP3R

Seed Round in 2016
HYP3R develops a marketing platform that allows businesses and brands to identify influential customers at their locations and engage them in real-time. Carlos Garcia, Jorge Luis Suarez Rodriguez, Juan Carlos Hernandez, and Omar Ramos founded it on March 1, 2015, with its headquarters in San Francisco in California.

Marvel Studios

Acquisition in 2009
Marvel Entertainment, LLC operates an animated character-based entertainment company. The company utilizes its character franchises in entertainment, licensing, and publishing. It covers various areas of entertainment for kids, teens, and young adults ranging from comics and online content to live and animated blockbuster Hollywood movies and television shows. The company also provides advertising and custom solutions. In addition, it offers clothes for adults, clothes for kids, characters, accessories, toys, home décor products, entertainment products, and personalize products online. The company has a strategic partnership with NetEase, Inc. and NEXON Co., Ltd. Marvel Entertainment, LLC was formerly known as Marvel Enterprises, Inc. and changed its name to Marvel Entertainment, LLC in September 2005. The company was founded in 1939 and is headquartered in New York, New York. Marvel Entertainment, LLC is a subsidiary of The Walt Disney Company.

BAMTECH Media

Funding Round in 2016
BAMTECH LLC designs, develops, and distributes direct-to-consumer live entertainment and video streaming solutions. The company caters to e-gaming, media and entertainment, live sports, and sports data sectors. Its clientele include NHL, MLB, PGA TOUR, ESPN, Disney, WWE Network, Fox Sports, HBO, and Riot Games. The company was incorporated in 2015 and is based in New York, New York. BAMTECH LLC operates as a subsidiary of The Walt Disney Company.

Encryptix

Venture Round in 2000
EncrypTix enables organizations to deliver value-bearing documents to consumers over the Internet. Industry leaders are integrating Their secure transaction, authentication and verification technology into their respective products and services to deliver unique internet-based solutions to consumers. Utilizing EncrypTix-enabled services, consumers can purchase and instantly print event tickets, travel tickets, traveler's checks, gift certificates, coupons and other financial vouchers using a PC, Internet connection and off-the-shelf printer. No special hardware is required. And, at the point of redemption, consumers benefit from improvements in efficiency via shorter lines, faster processing times, and personalized services and offerings.

Sphero, Inc.

Venture Round in 2018
Sphero bridges the gap between the real world and the virtual world with its smartphone-controlled robots. Sphero began the connected play revolution in 2010 by creating something unlike anything - and they never stopped. They fuse robotic and digital technology into immersive entertainment experiences that ignite imagination and defy expectation. Optimized by data and powered by fun, these ever-evolving experiences are changing the way the world thinks about play.

StatMuse Inc.

Series A in 2015
StatMuse is a sports statistics website that allows users to search for players and view customizable statistics. It's a creative technology company and is the leader in conversational AI for sports. It is powered by the personalities of over 25 sports superstars, including Peyton Manning, Todd Gurley, and Scott Van Pelt, StatMuse pioneered a platform for interactive storytelling by combining artificial intelligence with dynamic animation and augmented reality to bring digital personas to life. The company was founded in 2014 by two lifelong friends and is backed by Disney, Techstars Ventures, Greycroft, the NFL Players Association, and NBA Commissioner Emeritus, David Stern.

Playbuzz

Series C in 2016
Playbuzz Ltd. operates a storytelling platform through which publishers and brands create content using media formats that are optimized for social sharing and engagement. Its platform enables users to create content in video, image, animation, and text formats in various languages. Playbuzz Ltd. was formerly known as PlayChanger Media LTD. The company was founded in 2012 and is based in Tel Aviv, Israel with an additional headquarters in New York, New York. It has additional offices in London, United Kingdom; São Paulo, Brazil; and Lviv, Ukraine.

Minds Eye Productions

Acquisition in 2005
Founded in 1995, Minds Eye Productions employs more than 20 artists, programmers and game designers who specialise in creating high quality games for the growing interactive TV game market. The company will maintain its offices in Milton Keynes, UK.

Playbuzz

Series C in 2017
Playbuzz Ltd. operates a storytelling platform through which publishers and brands create content using media formats that are optimized for social sharing and engagement. Its platform enables users to create content in video, image, animation, and text formats in various languages. Playbuzz Ltd. was formerly known as PlayChanger Media LTD. The company was founded in 2012 and is based in Tel Aviv, Israel with an additional headquarters in New York, New York. It has additional offices in London, United Kingdom; São Paulo, Brazil; and Lviv, Ukraine.

Rocket Pack

Acquisition in 2011
Rocket Pack's game development platform Rocket Engine is the only fully integrated solution for plugin-free browser game development. Rocket Pack Ltd was founded on March 1st, 2010 by gaming industry & gaming media experts. We are based in Helsinki, Finland. We have over 50 years worth of combined experience from game development, software development & media.

Hulu, LLC

Acquisition in 2019
Hulu is an online video service that offers a selection of hit shows, clips, movies and more at Hulu.com. Hulu brings together a selection of videos from over 260 content companies, including FOX, NBCUniversal, ABC, Criterion, A&E Networks, Lionsgate, Endemol, MGM, MTV Networks, Comedy Central, National Geographic, Digital Rights Group, Paramount, Sony Pictures, Warner Bros., TED, etc. Hulu also offers a wide array of acclaimed movies and documentaries. Founded in March 2007, Hulu is operated independently by a dedicated management team with offices in Los Angeles, New York, Chicago, Seattle and Beijing.

Baby Einstein

Acquisition in 2001
Baby Einstein firm provides high quality toys and dolls to kids in a innovative manner.

BAMTECH Media

Acquisition in 2017
BAMTECH LLC designs, develops, and distributes direct-to-consumer live entertainment and video streaming solutions. The company caters to e-gaming, media and entertainment, live sports, and sports data sectors. Its clientele include NHL, MLB, PGA TOUR, ESPN, Disney, WWE Network, Fox Sports, HBO, and Riot Games. The company was incorporated in 2015 and is based in New York, New York. BAMTECH LLC operates as a subsidiary of The Walt Disney Company.

Living Mobile

Acquisition in 2005
Living Mobile is a game developer and publisher. It is founded in 2001, publishes more than 70 mobile games across Europe and Singapore including Hudson Soft's "Bomberman", "Lode Runner" and Capcom's "Resident Evil."

infoseek

Acquisition in 1999
Infoseek was a search engine operated by Infoseek Corporation in the early 1990s. The search engine was a pioneer in marketing advertisements on its site and developing behavioral targeting algorithms. Infoseek Corporation was acquired by Walt Disney in 1998 and was launched as Go.com. The infoseek search engine was founded in 1994 by Steve Kirsch.

Jetix

Acquisition in 2008
Jetix Europe is an integrated children's entertainment company.

Lucasfilm

Acquisition in 2012
Lucasfilm produces original content, postproduction effects, and audio for external clients, licensed products, and the gaming industry. It offers visual effects; develops and publishes interaction entertainment software for videogame console systems and personal computers; operates as a digital animation studio that produces content for global audiences, including television, video games, and visual effects. The company also engages in licensing and merchandising activities relating to entertainment properties; the provision of entertainment on the Web, such as video streaming, web documentaries, interactive content, and daily news updates; and produces digital animated content for film and television, and visual effects for feature films and multi-platform games. In addition, it provides sound design and audio postproduction for motion pictures and video games; and markets, distributes, and licenses its products and services worldwide. The company was founded in 1971 and is based in San Francisco, California with a studio in Singapore. Currently, it operates as a subsidiary of The Walt Disney Company.

Ideal Bite

Acquisition in 2008
Ideal Bite was a green-focused e-newsletter that provided daily tips for living a greener lifestyle. In December of 2009, less than 20 months after acquiring IdealBite for $20 million, the [Walt Disney Co.](/organization/the-walt-disney-company) [folded](http://paidcontent.org/article/419-disney-closing-down-idealbite-as-expected-merging-into-family.com/) IdealBite into Family.com.

Quibi

Venture Round in 2018
Quibi is a media company that develops media content designed for smartphones. The company is focused on the core audience, producing inspiring shows for an intuitive, mobile-first platform, and creating a culture where everyone is heard. Its content is made specifically for mobile devices and can be viewed in either horizontal or vertical video, with the user able to shift to one or the other within the same video. It was founded in 2018 and is headquartered in Los Angeles, California.

THE VOID, LLC

Venture Round in 2019
THE VOID, LLC builds and operates virtual entertainment centers that primarily focus on exploring immersive virtual worlds and dimensions with friends and family. The company creates hyper-reality experiences that layer virtual reality over interactive real-world environments. It serves individuals in the age group of ten and more of all genders and backgrounds. The company was founded in 2015 and is based in Lindon, Utah with additional locations in Anaheim , California; Orlando, Florida; New York, New York; Dubai, United Arab Emirates; and Toronto, Canada.

Atom Tickets

Series B in 2016
Atom is an Android and iOS app designed to make going to the movies easy again. The app combines online movie ticket booking with social features and shows users information about current movies, including reviews and trailers. Users are able to share listings with friends, poll them about what they want to see before purchasing advance tickets. It also allows users to book group seating but pay for tickets separately and order snacks so they don’t have to wait in line at concession stands.

Pley

Series B in 2015
Pley Inc. operates as a toy rental company in the United States. It rents a collection of toys, including LEGO sets, K’NEX toys, and robotic/educational toys to entertain everyone from pre-schoolers through to adulthood. The company offers rental toys through various subscription plans to families. It also sells toys online. The company was founded in 2013 and is based in San Jose, California.

Kaboose

Acquisition in 2009
Kaboose provides online media and marketing for kids and families. It is the largest independent online media company focused on kids and families, features over 12,000 pages of content for parents and over 1,000 games and educational activities for kids. Kaboose entertains, informs and educates millions of kids and parents every month and helps some of the world's leading brands reach this coveted audience. Kaboose trades on the Toronto Stock Exchange under the trading symbol "KAB".

FanLib

Acquisition in 2008
FanLib is as an online community that enables entertainment fans to write, share, and review fan fiction stories. Its online storytelling platform allows its members to create stories and scripts based on television shows, books, movies, videogames, and other works. FanLib was incorporated in 2006 and is based in West Hollywood, California. As of 2008, it operates as a subsidiary of [Walt Disney Co](https://www.crunchbase.com/organization/the-walt-disney-company).

DigiSynd

Acquisition in 2018
DigiSynd is an outsourced packaging, syndication, and marketing solution that enables digital studios and other content creators to get the most value out of their content online. The company uses time-honored storytelling techniques and valuable lessons from traditional media, but applies them in a medium of online communities, virtual experiences, interactivity and user-generated content. The company was founded by Oliver Luckett and Rob Maigret who previously worked together at [Revver](http://www.crunchbase.com/organization/revver).

Naritiv Inc.

Series A in 2016
Naritiv is a mobile media company born on Snapchat. We are building ongoing programming and large audiences on Snapchat for brands as well as our owned and operated channels all involving our creators who see over 20 billion views per month. Our partners have access to our unique technology and reporting capabilities on both Snapchat as well as the other platforms our content spreads to (such as Twitter and Instagram).