The Walt Disney

The Walt Disney Company is a multinational mass media and entertainment conglomerate known for its extensive portfolio of brands and franchises. It operates through three primary segments: entertainment, sports, and experiences. The entertainment segment includes the ABC broadcast network, various cable channels, and streaming services such as Disney+ and Hulu, alongside movie and television production and distribution. Disney leverages its iconic characters and franchises to create innovative and profitable content, much of which is distributed through its own platforms or licensed to external providers. The sports segment is anchored by ESPN and the ESPN+ streaming service. Additionally, Disney offers experiences that encompass theme parks and resorts, enhancing its brand presence globally. The company's mission is to be a leading producer and provider of entertainment and information, consistently focusing on creativity and innovation.

Lawrence Goldsmith

Vice President, Pension and Investments

Carlos A. Gómez

Vice President, Investor Relations

Jonathan Headley

Senior Vice President, Treasurer and Corporate Real Estate

Robert Iger

Chief Executive Officer & Board Member

Christine M. McCarthy

Senior Executive Vice President and Chief Financial Officer

Kim McKiernan

Senior Manager, Investor Relations

Zenia Mucha

Senior Executive Vice President and Chief Communications Officer

Lowell Singer

Senior Vice President, Investor Relations

Brent Woodford

Executive Vice President, Controllership, Financial Planning and Tax

73 past transactions

Second Harvest Food Bank of Santa Clara and San Mateo Counties is the trusted leader dedicated to ending local hunger.
Capital Area Food Bank is delivering food to solve hunger and its companion problems.

Long Island Cares

Grant in 2022
The mission of Long Island Cares – The Harry Chapin Food Bank is to bring together all available resources for the benefit of the hungry on Long Island.

SF-Marin Food Bank

Grant in 2022
The SF-Marin Food Bank is the critical link between food and people.
Food Bank For New York City has been the city’s major hunger-relief organization working to end hunger throughout the five boroughs for more than 30 years. Nearly one in five New Yorkers relies on Food Bank for food and other resources. Food Bank takes a strategic, multifaceted approach that provides meals and builds capacity in the neediest communities, while raising awareness and engagement among all New Yorkers. Through its network of more than 1,000 charities and schools citywide, Food Bank provides food for approximately 62.5 million free meals per year for New Yorkers in need. Food Bank For New York City’s income support services, including food stamps (also known as SNAP) and free tax assistance for the working poor, put more than $170 million each year into the pockets of New Yorkers, helping them to afford food and achieve greater dignity and independence. Food Bank’s nutrition education programs and services empower more than 50,000 children, teens and adults to sustain a healthy diet and active lifestyle on a low budget. Working toward long-term solutions to food poverty, Food Bank develops policy and conducts research to inform community and government efforts. To learn more about how you can help, please visit foodbanknyc.org. Follow us on Facebook (FoodBank4NYC), Twitter (@FoodBank4NYC) and Instagram (FoodBank4NYC). To donate, visit www.foodbanknyc.org/donate. To become a partner, visit www.foodbanknyc.org/partner. To volunteer, visit volunteer.foodbanknyc.org. To advocate, visit www.foodbanknyc.org/advocate. To host a Virtual Food Drive, visit www.foodbanknyc.org/vfd. To receive Food Bank For New York City’s CEO E-Newsletter, visit www.foodbanknyc.org/email.

City Harvest

Grant in 2022
City Harvest is an organization that collects discarded food from New York City restaurants and distributes it to the needy.
Greater Chicago Food Depository
The Northern Illinois Food Bank feeds hungry neighbours in 13 counties with wholesome meals.

Connecticut Foodshare

Grant in 2022
Connecticut Foodshare is a unified organization that exists to distribute nutritious food through local partner programs.

Lowcountry Food Bank

Grant in 2022
Lowcountry Food Bank serves the 10 coastal counties of South Carolina and aims to distribute more than 24 million pounds of food each year.

THE VOID

Venture Round in 2019
THE VOID, LLC is a company that designs and operates virtual entertainment centers focused on immersive experiences in virtual worlds. Established in 2015 and headquartered in Lindon, Utah, it offers "hyper-reality" experiences that blend virtual reality with interactive real-world environments. The company caters to individuals aged ten and older from diverse backgrounds, allowing them to explore new dimensions and create memorable moments with friends and family. In addition to its headquarters, THE VOID has locations in Anaheim, California; Orlando, Florida; New York City; Dubai, United Arab Emirates; and Toronto, Canada. The founders, Curtis Hickman, James Jensen, and Ken Bretschneider, have aimed to provide unique adventures that engage and entertain guests in a collaborative setting.

Tyffon

Series A in 2019
Tyffon Inc. is a company dedicated to developing immersive entertainment applications that blend virtual and augmented reality technologies. Founded in 2011 and based in both Santa Monica, California, and Tokyo, Japan, Tyffon initially gained recognition for its mobile applications, including ZombieBooth, which reached 40 million downloads in North America. The company has since expanded its offerings to include location-based virtual reality experiences, notably with the launch of TYFFONIUM, a venue that allows guests to engage in free-roam virtual reality experiences. Tyffon's innovative approach incorporates multi-sensory effects and interactive content, providing users with unique and memorable experiences. The company has also collaborated with Disney, enhancing its reputation in the entertainment industry. Tyffon continues to pursue expansion opportunities, aiming to share its distinctive magic reality experiences with a global audience.

Hulu

Acquisition in 2019
Hulu is an online video service that offers a selection of hit shows, clips, movies and more at Hulu.com. Hulu brings together a selection of videos from over 260 content companies, including FOX, NBCUniversal, ABC, Criterion, A&E Networks, Lionsgate, Endemol, MGM, MTV Networks, Comedy Central, National Geographic, Digital Rights Group, Paramount, Sony Pictures, Warner Bros., TED, etc. Hulu also offers a wide array of acclaimed movies and documentaries. Founded in March 2007, Hulu is operated independently by a dedicated management team with offices in Los Angeles, New York, Chicago, Seattle and Beijing.

Quibi

Venture Round in 2018
Quibi Holdings, LLC is a media company that specializes in content and movie streaming services tailored for smartphones. Founded in 2018 and headquartered in Los Angeles, California, Quibi focuses on delivering media content designed for a mobile-first audience. The platform offers shows that can be viewed in both horizontal and vertical formats, allowing users to switch between orientations seamlessly. Quibi aims to create an engaging and inclusive environment for viewers, emphasizing the importance of inspiring storytelling and accessibility. As of January 2021, Quibi operates as a subsidiary of Roku, Inc.

Sphero

Venture Round in 2018
Sphero bridges the gap between the real world and the virtual world with its smartphone-controlled robots. It began the connected play revolution in 2010 by creating something unlike anything and they never stopped. They fuse robotic and digital technology into immersive entertainment experiences that ignite imagination and defy expectations. Optimized by data and powered by fun, these ever-evolving experiences are changing the way the world thinks about play.

DigiSynd

Acquisition in 2018
DigiSynd is an outsourced packaging, syndication, and marketing solution that enables digital studios and other content creators to get the most value out of their content online. The company uses time-honored storytelling techniques and valuable lessons from traditional media, but applies them in a medium of online communities, virtual experiences, interactivity and user-generated content. The company was founded by Oliver Luckett and Rob Maigret who previously worked together at [Revver](http://www.crunchbase.com/organization/revver).

Atom Tickets

Series C in 2018
Atom Tickets, LLC is a technology company that offers an Android and iOS application designed to simplify the movie-going experience. The app enables users to find and purchase movie tickets, order concessions in advance, and gather with friends for group screenings. Atom Tickets provides features that allow users to share movie listings, gather opinions on what to watch, and book group seating while allowing for individual ticket payments. The platform also includes information about current films, such as reviews and trailers, enhancing users' decision-making. Founded in 2012 and based in Santa Monica, California, Atom Tickets was previously known as MovieFriends, LLC before rebranding in July 2016.

21st Century Fox

Acquisition in 2017
Founded in 2013, 21st Century Fox is a media and entertainment company based in the United States. The firm operates through cable network programming, television and filmed entertainment segments.

EX.CO

Series C in 2017
EX.CO, formerly known as Playbuzz, is a prominent technology company that provides a storytelling platform for brands and publishers to create engaging content optimized for social sharing. Founded in 2012 and headquartered in Tel Aviv, Israel, with additional offices in New York, London, São Paulo, and Lviv, EX.CO offers two main product lines. Channels by EX.CO delivers a content-driven in-stream video solution designed to help publishers generate revenue. The EX.CO Platform allows users to develop interactive content that enhances audience engagement, increases dwell times, and improves conversion rates. Through its innovative approach, EX.CO enables businesses to achieve impactful results by leveraging various media formats, including video, images, animations, and text.

BAMTECH LLC

Acquisition in 2017
BAMTECH LLC is a technology company that specializes in designing, developing, and distributing direct-to-consumer live entertainment and video streaming solutions. Established in 2015 and based in New York, BAMTECH evolved from MLBAM, the interactive media division of Major League Baseball, which has been influential in the digital media landscape since its inception in 2000. The company provides high-quality video services primarily focused on live events, catering to a diverse range of sectors including e-gaming, media and entertainment, and live sports. BAMTECH's proprietary technology enables personalized content-viewing experiences and supports high viewership, allowing it to serve live content to millions globally. Its notable clientele includes prominent organizations such as the NHL, MLB, PGA TOUR, ESPN, Disney, WWE Network, Fox Sports, HBO, and Riot Games. As a subsidiary of The Walt Disney Company, BAMTECH continues to expand its impact on the digital streaming industry.

Mama+

Series C in 2017
MAMA+ aims to help more mothers "become a better mother," for the benefit of family and society as a concept, is committed to "serve for mothers"; the same time, Internet technology and family relations research as a dual-driven, brought together many passionate technical talent. Researchers who can feel empathy with their mothers are all motivated by their mothers' needs and insist on using their strength to make their feelings come true so as to realize more value for their mothers.

MakieLab

Acquisition in 2017
MakieLab is building social toys & games from the same dataset. They're taking 3D modelling for games, and 3D printing for manufacture, and building a pipeline to automatically produce both from a set of characters, furniture, or similar game and toy objects. Their first product is Makies, a new kind of future-smashing toy: customisable, 3D-printed, locally made, and game-enabled. Since Makies first launched in 2012, they've released two apps centering around super creative fashion play (Makies Doll Factory and Makies FabLab), launched Makies into Selfridges and Hamleys (London), won some lovely toy awards and shipped Makies to all four corners of the Earth.

BAMTECH LLC

Funding Round in 2016
BAMTECH LLC is a technology company that specializes in designing, developing, and distributing direct-to-consumer live entertainment and video streaming solutions. Established in 2015 and based in New York, BAMTECH evolved from MLBAM, the interactive media division of Major League Baseball, which has been influential in the digital media landscape since its inception in 2000. The company provides high-quality video services primarily focused on live events, catering to a diverse range of sectors including e-gaming, media and entertainment, and live sports. BAMTECH's proprietary technology enables personalized content-viewing experiences and supports high viewership, allowing it to serve live content to millions globally. Its notable clientele includes prominent organizations such as the NHL, MLB, PGA TOUR, ESPN, Disney, WWE Network, Fox Sports, HBO, and Riot Games. As a subsidiary of The Walt Disney Company, BAMTECH continues to expand its impact on the digital streaming industry.

EX.CO

Series C in 2016
EX.CO, formerly known as Playbuzz, is a prominent technology company that provides a storytelling platform for brands and publishers to create engaging content optimized for social sharing. Founded in 2012 and headquartered in Tel Aviv, Israel, with additional offices in New York, London, São Paulo, and Lviv, EX.CO offers two main product lines. Channels by EX.CO delivers a content-driven in-stream video solution designed to help publishers generate revenue. The EX.CO Platform allows users to develop interactive content that enhances audience engagement, increases dwell times, and improves conversion rates. Through its innovative approach, EX.CO enables businesses to achieve impactful results by leveraging various media formats, including video, images, animations, and text.

HYP3R

Seed Round in 2016
HYP3R develops a marketing platform that allows businesses and brands to identify influential customers at their locations and engage them in real-time. Carlos Garcia, Jorge Luis Suarez Rodriguez, Juan Carlos Hernandez, and Omar Ramos founded it on March 1, 2015, with its headquarters in San Francisco in California.

Atom Tickets

Series B in 2016
Atom Tickets, LLC is a technology company that offers an Android and iOS application designed to simplify the movie-going experience. The app enables users to find and purchase movie tickets, order concessions in advance, and gather with friends for group screenings. Atom Tickets provides features that allow users to share movie listings, gather opinions on what to watch, and book group seating while allowing for individual ticket payments. The platform also includes information about current films, such as reviews and trailers, enhancing users' decision-making. Founded in 2012 and based in Santa Monica, California, Atom Tickets was previously known as MovieFriends, LLC before rebranding in July 2016.

Naritiv

Series A in 2016
Naritiv is a mobile media company born on Snapchat. We are building ongoing programming and large audiences on Snapchat for brands as well as our owned and operated channels all involving our creators who see over 20 billion views per month. Our partners have access to our unique technology and reporting capabilities on both Snapchat as well as the other platforms our content spreads to (such as Twitter and Instagram).

Vice Media

Funding Round in 2015
Vice Media is a global youth media company that operates in various sectors including print, digital, television, and film. Founded in 1994 by Gavin McInnes, Shane Smith, and Suroosh Alvi, it is headquartered in Brooklyn, New York. Vice Media is known for its magazine that covers a wide array of topics such as music, fashion, technology, and current events, often focusing on unconventional and edgy content. The company produces and licenses content for multiple platforms, including mobile and television, and offers its work through various channels such as online videos and an online store that sells magazine subscriptions, books, and DVDs. Additionally, Vice France SARL, a subsidiary based in Paris, publishes news articles and operates a television channel, expanding the company's international reach.

Jaunt

Series C in 2015
Jaunt, Inc. specializes in augmented reality software that facilitates the creation, production, and distribution of volumetric video content. Founded in 2013 and headquartered in San Mateo, California, with an additional office in Chicago, the company offers XR Cast, a portable volumetric capture solution designed to capture and publish human subjects in augmented reality. Jaunt is also focused on developing tools and applications for cinematic virtual reality, empowering content creators with advanced software solutions. Its proprietary algorithms for computational photography enable the production of immersive VR experiences using existing production tools. The company has garnered investment from notable entities, including The Walt Disney Company, Google Ventures, and British Sky Broadcasting.

Sphero

Series E in 2015
Sphero bridges the gap between the real world and the virtual world with its smartphone-controlled robots. It began the connected play revolution in 2010 by creating something unlike anything and they never stopped. They fuse robotic and digital technology into immersive entertainment experiences that ignite imagination and defy expectations. Optimized by data and powered by fun, these ever-evolving experiences are changing the way the world thinks about play.

Pley

Series B in 2015
Pley Inc. operates as a toy rental company in the United States. It rents a collection of toys, including LEGO sets, K’NEX toys, and robotic/educational toys to entertain everyone from pre-schoolers through to adulthood. The company offers rental toys through various subscription plans to families. It also sells toys online. The company was founded in 2013 and is based in San Jose, California.

StatMuse

Series A in 2015
StatMuse Inc. is a San Francisco-based company that offers a cloud-based platform for analyzing sports statistics through artificial intelligence. Founded in 2014, StatMuse enables sports fans to explore and engage with data using natural language queries, allowing users to search for player statistics and interact with digital personas of renowned athletes. The platform combines AI with dynamic animation and augmented reality, creating an innovative environment for interactive storytelling in sports. Backed by prominent investors, including Disney and the NFL Players Association, StatMuse has established itself as a leader in conversational AI for sports, providing users with up-to-date scores, statistics, and original content related to their favorite teams and players.

Maker Studios

Acquisition in 2014
Maker Studios, Inc. is a media company based in Los Angeles, California, that specializes in enabling artists to create, distribute, and monetize original content on YouTube. Founded in 2009, it serves a diverse range of online video creators, including well-known digital stars and popular content series. The company offers comprehensive services to its partners, including development, production, promotion, distribution, sales, and marketing, making it a unique player in the digital media landscape. As a subsidiary of The Walt Disney Company, Maker Studios has positioned itself as a next-generation creator network, contributing significantly to the evolution of online video content.

Lucasfilm

Acquisition in 2012
Lucasfilm produces original content, postproduction effects, and audio for external clients, licensed products, and the gaming industry. It offers visual effects; develops and publishes interaction entertainment software for videogame console systems and personal computers; operates as a digital animation studio that produces content for global audiences, including television, video games, and visual effects. The company also engages in licensing and merchandising activities relating to entertainment properties; the provision of entertainment on the Web, such as video streaming, web documentaries, interactive content, and daily news updates; and produces digital animated content for film and television, and visual effects for feature films and multi-platform games. In addition, it provides sound design and audio postproduction for motion pictures and video games; and markets, distributes, and licenses its products and services worldwide. The company was founded in 1971 and is based in San Francisco, California with a studio in Singapore. Currently, it operates as a subsidiary of The Walt Disney Company.

Babble

Acquisition in 2011
Babble is a magazine and online community site that offers information and lifestyle content for urban hipsters. It covers beauty, home, food, travel, entertainment, parenting, and more. Babble was founded by Alisa Volkman and Rufus Griscom in December 2006 and is based in New York, USA.

Rocket Pack

Acquisition in 2011
Rocket Pack's game development platform Rocket Engine is the only fully integrated solution for plugin-free browser game development. Rocket Pack Ltd was founded on March 1st, 2010 by gaming industry & gaming media experts. We are based in Helsinki, Finland. We have over 50 years worth of combined experience from game development, software development & media.

Playdom

Acquisition in 2010
Playdom is a game developer with a focus on social, online games. The company has a number of popular titles on the iPhone, Myspace, and Facebook.

Tapulous

Acquisition in 2010
Tapulous is a developer specializing in mobile applications and games for iPhone and Android platforms. The company is known for creating popular apps such as Tap Tap Revenge, a rhythm-based game, as well as Twinkle, a Twitter client, and Collage, which allows for real-time collaborative photo sharing. Recently, Tapulous launched Riddim Ribbon, further expanding its portfolio of innovative mobile applications.

Marvel Studios

Acquisition in 2009
Marvel Studios, a subsidiary of Marvel Entertainment, LLC, operates as a prominent player in the entertainment industry, focusing on film production, licensing, publishing, and toy manufacturing. With a vast library of approximately 5,000 characters, including iconic figures such as Spider-Man, Iron Man, and Captain America, the company engages in various entertainment avenues. Its film production segment develops and distributes blockbuster movies and television shows, while the licensing segment utilizes these characters for a wide range of consumer products, including toys, apparel, and video games. The publishing segment produces comic books and custom comics, catering to diverse audiences, including teenagers and young adults. Additionally, Marvel's toy division designs and markets character-based toys through various retail channels. Founded in 1939 and headquartered in New York, Marvel has evolved significantly over the decades, maintaining a strategic presence in both traditional and digital media.

Hulu

Funding Round in 2009
Hulu is an online video service that offers a selection of hit shows, clips, movies and more at Hulu.com. Hulu brings together a selection of videos from over 260 content companies, including FOX, NBCUniversal, ABC, Criterion, A&E Networks, Lionsgate, Endemol, MGM, MTV Networks, Comedy Central, National Geographic, Digital Rights Group, Paramount, Sony Pictures, Warner Bros., TED, etc. Hulu also offers a wide array of acclaimed movies and documentaries. Founded in March 2007, Hulu is operated independently by a dedicated management team with offices in Los Angeles, New York, Chicago, Seattle and Beijing.

Kaboose

Acquisition in 2009
Kaboose provides online media and marketing for kids and families. It is the largest independent online media company focused on kids and families, features over 12,000 pages of content for parents and over 1,000 games and educational activities for kids. Kaboose entertains, informs and educates millions of kids and parents every month and helps some of the world's leading brands reach this coveted audience. Kaboose trades on the Toronto Stock Exchange under the trading symbol "KAB".

Kerpoof

Acquisition in 2009
Kerpoof's goal is to become a leading destination site for children through a suite of activities that are enriching as well as entertaining. While mindless fun has its place, creating a place for mindful fun is the mission of Kerpoof. On Kerpoof, users can create art, stories, and animated movies using a simple 3D interface. When users are done, they can save it to their gallery, share it with others, and vote on their favorites.

Jetix

Acquisition in 2008
Jetix Europe is an integrated children's entertainment company.

FanLib

Acquisition in 2008
FanLib is as an online community that enables entertainment fans to write, share, and review fan fiction stories. Its online storytelling platform allows its members to create stories and scripts based on television shows, books, movies, videogames, and other works. FanLib was incorporated in 2006 and is based in West Hollywood, California. As of 2008, it operates as a subsidiary of [Walt Disney Co](https://www.crunchbase.com/organization/the-walt-disney-company).

Ideal Bite

Acquisition in 2008
Ideal Bite was an online media company focused on promoting sustainable living through a daily e-newsletter that offered tips for adopting a greener lifestyle. By connecting responsible consumers with enlightened companies, Ideal Bite aimed to inspire individuals to make small, impactful changes in their everyday lives. The newsletter provided practical advice, insights, and recommendations to help subscribers align their actions with their personal values related to sustainability. Despite its initial success, Ideal Bite was folded into Family.com by the Walt Disney Company in December 2009, less than two years after its acquisition.

Club Penguin

Acquisition in 2007
Club Penguin is an online virtual world and one of the fastest growing sites aimed at children between 6 and 14. It was acquired by [Disney](http://www.crunchbase.com/organization/the-walt-disney-company) in August of 2007, and was rebranded Disney's Club Penguin.

Hungama TV

Acquisition in 2006
Hungama TV is an Indian pay television channel aimed at children. Originally a subsidiary of UTV Software Communications launched on 26 September 2004,the channel was sold to Disney in 2006. Disney then bought UTV in 2011, thus reuniting UTV and Hungama TV under the same ownership. The channel is now an operating unit of Star India.

Pixar Animation Studios

Acquisition in 2006
A CGI Animation Company. Pixar began as the computer graphics project of the Computer Division at Lucasfilm Ltd, created in 1979. The Computer Division was led by Ed Catmull and the graphics project (soon called Pixar) was run by Alvy Ray Smith. Pixar was a hardware company developing highend image processing tools - in particular the Pixar 2D Frame Buffer. In 1984 they hired John Lasseter to help them produce their first animated film, primarily to demonstrate the power of their hardware. Over the years Lasseter created more animated shorts to demonstrate the Pixar, in 1986 creating Luxo Jr. Pixar was spun out of Lucasfilm and was purchased by [Steve Jobs](/person/steve-jobs) in 1986, at which point it became an independent company, although still a hardware company, and run by Ed Catmull and Alvy Ray Smith. Failing to grow the hardware business, they became increasingly dependent on revenue from their animated projects, first doing commercials. Eventually they made a deal with Disney to produce the first full-length feature film entirely in CG. Jobs was not very focused on Pixar, and was trying to sell it in the early 90s. But on the strength of early viewings of Toy Story, he instead took Pixar public. The rest is history. Pixar was acquired by [The Walt Disney Company](/organization/the-walt-disney-company) in 2006, making Jobs the largest shareowner in Disney.

Living Mobile

Acquisition in 2005
Living Mobile is a game developer and publisher. It is founded in 2001, publishes more than 70 mobile games across Europe and Singapore including Hudson Soft's "Bomberman", "Lode Runner" and Capcom's "Resident Evil."

Minds Eye Productions

Acquisition in 2005
Founded in 1995, Minds Eye Productions employs more than 20 artists, programmers and game designers who specialise in creating high quality games for the growing interactive TV game market. The company will maintain its offices in Milton Keynes, UK.

Baby Einstein

Acquisition in 2001
Baby Einstein firm provides high quality toys and dolls to kids in a innovative manner.

NxtWave Communications

Series D in 2001
NxtWave Communications Inc. designs and markets broadband, error-free video and data communications integrated circuits.

Fox Family Worldwide

Acquisition in 2001
Fox Family Worldwide is a family-oriented entertainment company that develops, acquires, produces, broadcasts, and distributes television programming and motion pictures. Originally the Fox Children's Network, which debuted in 1990, Fox Family Worldwide blossomed into a multifaceted, broadly based broadcasting network during the 1990s under the guidance of Margaret Loesch and Haim Saban. Part of Rupert Murdoch's labyrinthine media empire, Fox Family Worldwide comprised the Fox Family Channel, the Fox Kids Network, Saban Entertainment, and Fox Kids International.

Encryptix

Venture Round in 2000
EncrypTix enables organizations to deliver value-bearing documents to consumers over the Internet. Industry leaders are integrating Their secure transaction, authentication and verification technology into their respective products and services to deliver unique internet-based solutions to consumers. Utilizing EncrypTix-enabled services, consumers can purchase and instantly print event tickets, travel tickets, traveler's checks, gift certificates, coupons and other financial vouchers using a PC, Internet connection and off-the-shelf printer. No special hardware is required. And, at the point of redemption, consumers benefit from improvements in efficiency via shorter lines, faster processing times, and personalized services and offerings.

infoseek

Acquisition in 1999
Infoseek was a search engine operated by Infoseek Corporation in the early 1990s. The search engine was a pioneer in marketing advertisements on its site and developing behavioral targeting algorithms. Infoseek Corporation was acquired by Walt Disney in 1998 and was launched as Go.com. The infoseek search engine was founded in 1994 by Steve Kirsch.

Jumbo Pictures

Acquisition in 1996
Jumbo Pictures is a company that was acquired by The Walt Disney Company in 1996.

ABC Entertainment

Acquisition in 1995
ABC is a media company that develops, produces, and distributes entertainment content on television and online. The company offers to WATCH ABC, a live stream service that allows its users to view its network live or on-demand on various devices such as smartphones, tablets, and computers.ABC was purchased by Capital Cities in 1985 and became Capital Cities/ABC until the Walt Disney Company purchased Capital Cities in 1996. The company was founded in 1946 and is based in New York, United States. It operates as a subsidiary of The Walt Disney Company.