Pnkfrg Studios is a mobile gaming studio establishing a new gaming genre based on mash-ups of entertainment formats (video and games) creating a game that feels like a social entertainment platform for Gen Z.
At Sanlo, we're more than just a software company; we're the cheat code for the business side of your gaming venture. Born from a deep-rooted passion for games and an intimate understanding of the challenges faced by game developers, we’ve crafted specialized products that simplify and supercharge your gaming business, so you can focus on what you do best—creating unforgettable gaming experiences.
Bigblue is a computer software company that provides delivery experience solution for customer-centric brands. Bigblue is a next-generation logistics provider and customer-experience toolkit for e-commerce. It enables all retailers to delight their customers with simple, super-trustable, and empowering logistics. The Bigblue interface allows brands to push their products to retail stores, freeing themselves from traditional distributors. Bigblue's global network of partners allows them to do so without initial investment and at a fraction of the cost of a distributor. By providing automated delivery of their products worldwide and personalized retail network management, Bigblue empowers brands and let them focus on product design and communication.
Dorian is a developer of a no-code platform designed to allow users to turn their story into a game, play with friends, and monetize it. The platform enables writers to design characters and backgrounds by choosing from a variety of visual assets or upload assets of their own while using a flowchart-style interface, thereby allowing writers to truly connect with their fans and offer personalized interactive content. The company was founded in 2018 and is headquartered in San Francisco, California.
Third Time Entertainment is a startup game development studio that focused primarily on NFT and crypto gaming. Founded in 2015 by Ian Cummings, with co-founders Paul Fleetwood and Brian Fleming. Starting in 2021, Third Time has begun development on 2 of the most highly anticipated crypto-based blockchain games, Photo Finish Live and The Suites.
Role provides high-quality video and audio, configurable character sheets, adjustable dice, maps and tokens, painting, chat, and other features. The program also includes an integrated text chat feature, as well as direct messaging, which allows players and game masters to connect in both public and private channels.
Singularity 6 is a game development studio dedicated to the idea that games can create deeper, more meaningful experiences. At Singularity 6, we explore new styles of game design and tackling difficult technical problems to create worlds that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, experiences that becomes a meaningful part of your life.
We are an ambitious and independent development studio, creating engaging, co-operative games that put players first. We strive to create service based games for enthusiast gamers that deliver genre-defining experiences. Based in Dublin and made up of industry veterans and passionate gamers, we are in the early phases of our first unannounced original IP project in the multiplayer space. Vela is a constellation in the Southern Hemisphere that forms the sails of Argo Navis, the legendary ship that carried Jason and the Argonauts on their journey to retrieve the Golden Fleece. For us it represents the astronomical journey they are on, but more importantly it reminds us how they can build extraordinary things and forge legends by coming together. Whether it’s stars in the night sky, a team working to create something new, or players overcoming epic challenges, together they can shine brighter. At Vela they love games of every type, but they know that multiplayer, when done well, has a special ability to bring people together. Unforgettable moments are created through the power of playing together. It allows players to keep in touch with old friends regardless of distance, and to forge new friendships that will last lifetimes. Vela was created with these moments in mind, and their focus every day is thinking about how they can create impactful gaming experiences that inspire gamers around the world to play and win together.
Double Loop Games is a mobile studio dedicated to making delightful, relaxing experiences for the biggest audience in games.
At Sanlo, we're more than just a software company; we're the cheat code for the business side of your gaming venture. Born from a deep-rooted passion for games and an intimate understanding of the challenges faced by game developers, we’ve crafted specialized products that simplify and supercharge your gaming business, so you can focus on what you do best—creating unforgettable gaming experiences.
Manticore Games develops Core, a platform and community to build, share, and play online games. Manticore Games was started by industry veterans with experience in PC, console, mobile, and VR games. It was founded in 2016 and is headquartered in San Mateo, California.
AppOnboard is a Los Angeles-based software company empowering creators to build businesses without any programming experience. The company offers two no-code products: Buildbox, the largest no-code mobile game engine, and AppOnboard Studio, a mobile, interactive design studio that enables anyone to create playable ads and app prototypes.
Bunch is the first app that allows its users to play their favorite games with friends over video chat. Its platform is the easiest way for players to discover, play, and share live mobile games with their friends. It was founded in 2017 and is headquartered in New York City, New York.
Dorian is a developer of a no-code platform designed to allow users to turn their story into a game, play with friends, and monetize it. The platform enables writers to design characters and backgrounds by choosing from a variety of visual assets or upload assets of their own while using a flowchart-style interface, thereby allowing writers to truly connect with their fans and offer personalized interactive content. The company was founded in 2018 and is headquartered in San Francisco, California.
Treehouse Games is a game studio dedicated to collaborative games that help players share memorable experiences and deepen their friendships.
We are an ambitious and independent development studio, creating engaging, co-operative games that put players first. We strive to create service based games for enthusiast gamers that deliver genre-defining experiences. Based in Dublin and made up of industry veterans and passionate gamers, we are in the early phases of our first unannounced original IP project in the multiplayer space. Vela is a constellation in the Southern Hemisphere that forms the sails of Argo Navis, the legendary ship that carried Jason and the Argonauts on their journey to retrieve the Golden Fleece. For us it represents the astronomical journey they are on, but more importantly it reminds us how they can build extraordinary things and forge legends by coming together. Whether it’s stars in the night sky, a team working to create something new, or players overcoming epic challenges, together they can shine brighter. At Vela they love games of every type, but they know that multiplayer, when done well, has a special ability to bring people together. Unforgettable moments are created through the power of playing together. It allows players to keep in touch with old friends regardless of distance, and to forge new friendships that will last lifetimes. Vela was created with these moments in mind, and their focus every day is thinking about how they can create impactful gaming experiences that inspire gamers around the world to play and win together.
Superkind is a women-led tech company making the next generation of AI-powered super experiences
Double Loop Games is a mobile studio dedicated to making delightful, relaxing experiences for the biggest audience in games.
Coda Platform is a publishing platform to enable free-to-play and casual mobile games to go to market.
Bunch is the first app that allows its users to play their favorite games with friends over video chat. Its platform is the easiest way for players to discover, play, and share live mobile games with their friends. It was founded in 2017 and is headquartered in New York City, New York.
BetaDwarf is an ambitious venture company where they push the boundaries of co-op games to create lifelong friendships all around and across the world.
Knock Knock is a developer of frictionless games and technologies. We are a passionate team of game makers who believe that rapidly-developing frictionless technologies such as HTML5 and 5G will be a force of change in the gaming industry - leading to more viral user acquisition and new, instant social gameplay mechanics created by bypassing traditional app stores. Knock Knock is headquartered in San Francisco with a studio in Toronto. The team was founded by folks from Zynga, Jam City, Glu Mobile, N3twork, and MZ. We’ve raised a total of $6 million in funding, with March Capital Partners leading the Series A in August of 2019. Investors also include games specialists London Venture Partners, Raine Ventures, and Ludlow Ventures. Development is extremely fast-paced, independent and agile. Instead of shipping new products in years, we're doing it in weeks or months, and pushing features faster than ever with maximum autonomy to contributors. Even though these games are lighter, and developed faster, we are thoughtful about the systems and polish of our games to ensure we reach our goal: maximize player retention and virality. Our Values: - Stay small, and move fast. - Be weird. - Grow and learn by shipping. - Learn from mistakes, and don't get sad about failure. - Minimize BS, and focus on building great games.
Singularity 6 is a game development studio dedicated to the idea that games can create deeper, more meaningful experiences. At Singularity 6, we explore new styles of game design and tackling difficult technical problems to create worlds that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, experiences that becomes a meaningful part of your life.
Polystream is completely rethinking and realising new ways of how to use the visual cloud, from server to client, from network to edge as we build the 3D Internet. Powered by our breakthrough command streaming technology, you can now instantly engage, grow, and monetise audiences of all shapes and sizes wherever they are in the world; whether it’s players, streamers, or viewers. Our synchronous spectator engine Fantom enables cloud native games and experiences to be cost-effectively streamed with unrivalled reach, and unprecedented scale.
Dorian is a developer of a no-code platform designed to allow users to turn their story into a game, play with friends, and monetize it. The platform enables writers to design characters and backgrounds by choosing from a variety of visual assets or upload assets of their own while using a flowchart-style interface, thereby allowing writers to truly connect with their fans and offer personalized interactive content. The company was founded in 2018 and is headquartered in San Francisco, California.
Vintra makes AI-powered video analytic solutions that transform any real-world video into actionable and tailored intelligence, enabling our customers to build the safest and most productive organizations in the world.
Hadean are a venture backed startup, reimagining distributed, spatial and scalable computing for web 3.0 and the metaverse. The distributed cloud platform provides the foundations of web 3.0 applications for the metaverse and enterprise organisations alike. Bridging physical and virtual worlds, their technology enables unprecedented scale and fidelity in the digital realm to enhance and improve the physical one. Customers include CAE, Microsoft, Minecraft, the Francis Crick Institute, PixelMax and GamesCoin and BAE Systems. Visit: www.hadean.com
Matchmade is an easy-to-use platform that brings advertisers and creators together for targeted and measured campaigns. The platform data, tools, and automation allow industry professionals to focus on the essential creative human side of marketing.
Bunch is the first app that allows its users to play their favorite games with friends over video chat. Its platform is the easiest way for players to discover, play, and share live mobile games with their friends. It was founded in 2017 and is headquartered in New York City, New York.
Singularity 6 is a game development studio dedicated to the idea that games can create deeper, more meaningful experiences. At Singularity 6, we explore new styles of game design and tackling difficult technical problems to create worlds that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, experiences that becomes a meaningful part of your life.
Knock Knock is a developer of frictionless games and technologies. We are a passionate team of game makers who believe that rapidly-developing frictionless technologies such as HTML5 and 5G will be a force of change in the gaming industry - leading to more viral user acquisition and new, instant social gameplay mechanics created by bypassing traditional app stores. Knock Knock is headquartered in San Francisco with a studio in Toronto. The team was founded by folks from Zynga, Jam City, Glu Mobile, N3twork, and MZ. We’ve raised a total of $6 million in funding, with March Capital Partners leading the Series A in August of 2019. Investors also include games specialists London Venture Partners, Raine Ventures, and Ludlow Ventures. Development is extremely fast-paced, independent and agile. Instead of shipping new products in years, we're doing it in weeks or months, and pushing features faster than ever with maximum autonomy to contributors. Even though these games are lighter, and developed faster, we are thoughtful about the systems and polish of our games to ensure we reach our goal: maximize player retention and virality. Our Values: - Stay small, and move fast. - Be weird. - Grow and learn by shipping. - Learn from mistakes, and don't get sad about failure. - Minimize BS, and focus on building great games.
TinyBytes is ‘The Social Gaming Company for Action Players on Mobile’. We develop the best social features for mid-core mobile players around the world, like real-time multiplayer, clans, chats and messaging. Our players team-up, communicate, interact, and build communities around our games. We are also building our own proprietary technology solution to deliver real money rewards to the best mobile players around the world who compete in our own eSports Tournaments.
Sensible Object Makes games that combine beautiful things, custom hardware and digital apps into new kinds of play.
AppOnboard is a Los Angeles-based software company empowering creators to build businesses without any programming experience. The company offers two no-code products: Buildbox, the largest no-code mobile game engine, and AppOnboard Studio, a mobile, interactive design studio that enables anyone to create playable ads and app prototypes.
BetaDwarf is an ambitious venture company where they push the boundaries of co-op games to create lifelong friendships all around and across the world.
Klang Games is an independent game development studio that develops next generation games. The Klang Gang has grown into a strong team of twelve like-minded individuals from diverse working backgrounds, who all share a similar passion for gaming and creating something special. Klang Games launched its first project, ReRunners: Race for the World, for iOS and Android devices, which was well-received by the gaming press and the gaming community. The company strives to create sustainable products by providing unique playing experiences, utilizing innovative technology, developing distinctive art styles and design, and building valuable communities. Klang Games was founded on 2013 and is based in Berlin, Germany.
Founded by mobile ad industry veterans, Downstream.ai is building the most scalable, self-serve mobile programmatic advertising solution for the world’s fastest growing businesses. Downstream’s proprietary software allows companies to control mobile RTB with powerful plug-and-play access to in-app and connected TV traffic on the largest mobile ad exchanges through a single dashboard with no coding required. Downstream leverages secure first and third party data to help marketers build scalable campaigns in minutes and at a fraction of the cost. Advertisers benefit from more transparent, granular control of their real time bidding, with a pricing model that scales better for both agencies and direct advertisers. Downstream is backed by London Venture Partners, Otter Consulting, Olive Tree Capital, Ride Ventures, The Gramercy Fund, Rising Tide Fund and a group of prominent industry angel investors. Downstream is headquartered in San Francisco with an office in New York City.
Bossa Studios is an indie games developer and publisher founded in 2010. Creators of the BAFTA winning Monstermind, BAFTA nominated Surgeon Simulator, I am Bread and Worlds Adrift, the company has brought a new take on how indie games are played and discovered. With their games being played by millions of gamers worldwide, Bossa aims to create games that defy genres and open up new audiences.
Matchmade is an easy-to-use platform that brings advertisers and creators together for targeted and measured campaigns. The platform data, tools, and automation allow industry professionals to focus on the essential creative human side of marketing.
GawkBox enables content creators to build a community with their audience. - Creators can recruit their audience onto their team and play games together. A new game starts every 24 hours. - Compete against other creators for the highest team score in daily competitions. Prizes are awarded to the top teams. - Cultivate a community through safe and dedicated live chat. Community members who play the most are recognized through a system of ranks and rewards. - Collect donations from the community and win prizes to support the channel. Teams have a chance to win every single day!
Plexchat is venture-backed company dedicated to being the heart of mobile conversation about interests. Chaos is a pretty common theme in almost all online social networks. Despite their proliferation, very few were designed to facilitate coordination and communication. Plexchat intends on changing this by bringing to market the premier tool for social coordination in mobile games in an anonymous environment.
Closed. For current company Reach Robotics see https://www.crunchbase.com/organization/reachrobotics
Klang Games is an independent game development studio that develops next generation games. The Klang Gang has grown into a strong team of twelve like-minded individuals from diverse working backgrounds, who all share a similar passion for gaming and creating something special. Klang Games launched its first project, ReRunners: Race for the World, for iOS and Android devices, which was well-received by the gaming press and the gaming community. The company strives to create sustainable products by providing unique playing experiences, utilizing innovative technology, developing distinctive art styles and design, and building valuable communities. Klang Games was founded on 2013 and is based in Berlin, Germany.
AppOnboard is a Los Angeles-based software company empowering creators to build businesses without any programming experience. The company offers two no-code products: Buildbox, the largest no-code mobile game engine, and AppOnboard Studio, a mobile, interactive design studio that enables anyone to create playable ads and app prototypes.
PlayFusion is pioneering the next generation of connected interactive entertainment. PlayFusion's proprietary technology platform fuses video games, robotics, toys, and trans-media entertainment. The company is currently working on its own original IP to trail-blaze its vision ahead of opening its platform to others. PlayFusion is an independent, employee-owned company with offices in Cambridge UK and New York USA.
Vintra makes AI-powered video analytic solutions that transform any real-world video into actionable and tailored intelligence, enabling our customers to build the safest and most productive organizations in the world.
GawkBox enables content creators to build a community with their audience. - Creators can recruit their audience onto their team and play games together. A new game starts every 24 hours. - Compete against other creators for the highest team score in daily competitions. Prizes are awarded to the top teams. - Cultivate a community through safe and dedicated live chat. Community members who play the most are recognized through a system of ranks and rewards. - Collect donations from the community and win prizes to support the channel. Teams have a chance to win every single day!
Tacticsoft is a computer game development company that specializes in gamification, and computer games. The company specializes in the fields of social games, multiplayer games, games, distribution, MMO, MMORPG, browser-games, and online games.
Futureplay, founded in 2015 by a group of professionals with 60+ years of total experience from the gaming industry and from companies such as EA, Rovio, Remedy, Boomlagoon and Reaktor are set to build the new future foundation and standard for mobile games.2015 A new era of mobile gaming is upon us and we passionately believe we can create the future of games for new and old players alike. We are set to build the next big delightful and engaging experiences for the new generation of gamers on both phones and tablets. Our focus is on creating a new category of “view-to-play” games – broadly accessible gameplay with a natural integration and rewarding ad-based monetization. We believe in F2P and ads – both done right can be great, you will see. We want to develop fast and have fun launching multiple games per year and not work multiple years per game.
Bossa Studios is an indie games developer and publisher founded in 2010. Creators of the BAFTA winning Monstermind, BAFTA nominated Surgeon Simulator, I am Bread and Worlds Adrift, the company has brought a new take on how indie games are played and discovered. With their games being played by millions of gamers worldwide, Bossa aims to create games that defy genres and open up new audiences.
Polystream is completely rethinking and realising new ways of how to use the visual cloud, from server to client, from network to edge as we build the 3D Internet. Powered by our breakthrough command streaming technology, you can now instantly engage, grow, and monetise audiences of all shapes and sizes wherever they are in the world; whether it’s players, streamers, or viewers. Our synchronous spectator engine Fantom enables cloud native games and experiences to be cost-effectively streamed with unrivalled reach, and unprecedented scale.
Dojo Madness develops a set of tools that helps gamers to master their play. It offers LOLSumo, an Android and iOS based real-time virtual coaching application for League of Legends that enables gamers to build orders and crucial information about their match; OVERSUMO, an overmatches virtual coach, which features detailed performance analysis, gameplay tips, and hero guides; DOTASUMO, a virtual coach for DOTA 2 players seeking to improve their game. Dojo Madness offers post-game insights, and enables users to analyze and improve his or her gameplay; and Shadow.GG, a SaaS platform providing analytics and data visualizations for Counter-Strike. It also offers BRUCE.GG, a platform that allows gamers to get their own plays as videos, share them with their friends, rate their clips, and coach each other with its tools; and offers automatically generated top scenes, match analysis, and tactical insight for coaching. Christian Gruber, Jens Hilger, Markus Fuhrmann, and Mathias Kutzner founded Dojo Madness on December 29, 2014. It has its headquarters in Berlin in Germany.
They delight their players with social world games that allow them to truly socialize, to shape their own unique experiences and to escape into lives less ordinary. Their free-to-play games bring lifestyle content and fun narrative to the socializer and explorer player types. They're going "Glocal", by partnering to adapt and distribute localized games globally. Their players form the foundation of their community and it is for them that they ensure that their games are deeply immersive and meaningful.
Closed. For current company Reach Robotics see https://www.crunchbase.com/organization/reachrobotics
Gumbug is a mobile games studio based in London. In this new digital age we've got loads of glass walls, beanbags and post-it notes.
Whally is in a mission to build the next generation of mobile game usage intelligence to help to identify the most valuable users. Mobile game usage intelligence is Their daily bread and They are building the largest sample of datapoints to understand and share insights on mobile game use behavior globally. Whally is forged by a strong team of mobile, analytics and gaming professionals dedicated to bring more transparency on the market and has received seed investment from London Venture Partners, Inveready & Kima Ventures.
Klang Games is an independent game development studio that develops next generation games. The Klang Gang has grown into a strong team of twelve like-minded individuals from diverse working backgrounds, who all share a similar passion for gaming and creating something special. Klang Games launched its first project, ReRunners: Race for the World, for iOS and Android devices, which was well-received by the gaming press and the gaming community. The company strives to create sustainable products by providing unique playing experiences, utilizing innovative technology, developing distinctive art styles and design, and building valuable communities. Klang Games was founded on 2013 and is based in Berlin, Germany.
Radiant Entertainment is an American video game developer that creates networking code software solutions. Radiant Entertainment launched a Kickstarter campaign for their first game, the city-building game Stonehearth. It was founded in 2013 and is based in Los Altos, California, United States.
At WINKO we love core games! We have brought together a bad@ss squad of artists, developers and game designer. This team of lifelong gamers have one unique goal: to create the BEST core games for your MOBILE devices.
Dojo Madness develops a set of tools that helps gamers to master their play. It offers LOLSumo, an Android and iOS based real-time virtual coaching application for League of Legends that enables gamers to build orders and crucial information about their match; OVERSUMO, an overmatches virtual coach, which features detailed performance analysis, gameplay tips, and hero guides; DOTASUMO, a virtual coach for DOTA 2 players seeking to improve their game. Dojo Madness offers post-game insights, and enables users to analyze and improve his or her gameplay; and Shadow.GG, a SaaS platform providing analytics and data visualizations for Counter-Strike. It also offers BRUCE.GG, a platform that allows gamers to get their own plays as videos, share them with their friends, rate their clips, and coach each other with its tools; and offers automatically generated top scenes, match analysis, and tactical insight for coaching. Christian Gruber, Jens Hilger, Markus Fuhrmann, and Mathias Kutzner founded Dojo Madness on December 29, 2014. It has its headquarters in Berlin in Germany.
Brainbow (now Peak) was founded in 2012 by a Physics PhD and Amazon, EA/Playfish and Google alumni. The company's mission is to reinvent how they consume and ‘play’ with knowledge - making it a more enjoyable experience and building healthy habits. Peak is brain training redesigned for the mobile you. Improve your cognitive skills and build healthy training habits with fun but challenging games, goals and workouts
Matchmade is an easy-to-use platform that brings advertisers and creators together for targeted and measured campaigns. The platform data, tools, and automation allow industry professionals to focus on the essential creative human side of marketing.
Polystream is completely rethinking and realising new ways of how to use the visual cloud, from server to client, from network to edge as we build the 3D Internet. Powered by our breakthrough command streaming technology, you can now instantly engage, grow, and monetise audiences of all shapes and sizes wherever they are in the world; whether it’s players, streamers, or viewers. Our synchronous spectator engine Fantom enables cloud native games and experiences to be cost-effectively streamed with unrivalled reach, and unprecedented scale.
Based in the world mobile gaming capital Helsinki, Finland, our team consists of game industry veterans from companies like Rovio, Remedy, Digital Chocolate, Housemarque and Recoil. With a strong understanding of mobile games the company has won multiple Editor’s Choice awards and has been featured worldwide for it’s exclusive list of games based on diverse gameplay mechanics and compelling experiences engaging players on a regular basis.
Omnidrone is a videogame developer focused on tablets and mobile platforms. All founding members have a long history of working in the gaming industry for big companies like Digital Chocolate, Playfish etc. The company is located in Barcelona, Spain.
Independent game development studio founded in 2013 by five veterans with AAA console, mobile and free-to-play experience from famous studios such as Remedy Entertainment, Wooga and Digital Chocolate. In the past, we have shipped 50+ game titles, including the cult hit Alan Wake (over three million copies sold).
Brainbow (now Peak) was founded in 2012 by a Physics PhD and Amazon, EA/Playfish and Google alumni. The company's mission is to reinvent how they consume and ‘play’ with knowledge - making it a more enjoyable experience and building healthy habits. Peak is brain training redesigned for the mobile you. Improve your cognitive skills and build healthy training habits with fun but challenging games, goals and workouts
Based in the world mobile gaming capital Helsinki, Finland, our team consists of game industry veterans from companies like Rovio, Remedy, Digital Chocolate, Housemarque and Recoil. With a strong understanding of mobile games the company has won multiple Editor’s Choice awards and has been featured worldwide for it’s exclusive list of games based on diverse gameplay mechanics and compelling experiences engaging players on a regular basis.
PlayJam's core mission is to bring affordable gaming to the big screen. To that end, they have developed and operate a built-for-TV games platform that currently powers casual games on over 90 million Smart TV devices worldwide. In doing so, they have created one of the largest, most vibrant casual game network around. In 2013, PlayJam announced support for Android and launched GameStick - the world's most portable TV game console. Working with leading TV and STB manufacturers, the company is licensing its underlying technology that will afford every household access to rich, affordable games the whole family can enjoy.
PlayJam's core mission is to bring affordable gaming to the big screen. To that end, they have developed and operate a built-for-TV games platform that currently powers casual games on over 90 million Smart TV devices worldwide. In doing so, they have created one of the largest, most vibrant casual game network around. In 2013, PlayJam announced support for Android and launched GameStick - the world's most portable TV game console. Working with leading TV and STB manufacturers, the company is licensing its underlying technology that will afford every household access to rich, affordable games the whole family can enjoy.
Supercell reimagines games with a Tablet First strategy. Supercell's goal is to build an environment where small, independent teams can craft games for as many people as possible, that are played for years and remembered forever. The company is best known for its successful video games like Clash Royale, Boom Beach, Clash of Clans, and Hay Day. Based in Helsinki, Finland, with North American operations in San Francisco, Supercell was formed by games industry veterans who have collectively developed more than 165 games across 12 platforms. Supercell is backed by Accel Partners and London Venture Partners (LVP). Supercell was founded in 2012.
Grey Area creates category defining gaming experiences for mobile and tablet devices. Grey Area is one of the top 20 app companies in the world by Flurry, among the top 20 European tech startups on GigaOM Euro 20 list, and in 2012 Grey Area was chosen as one of the Europe's 100 Hottest Startups by Wired Magazine.
Applifier is a cross-promotion network for social games and applications. As of Aug 2010 Applifier reaches over 55 million MAU and works for over 100 social applications on Facebook. Applifier helps social applications grow by providing a portfolio of applications to cross-promote with. With Applifier users of a social application find other high quality applications to use. In turn the originating appklications gets new, viral users without spending any money.
Supercell reimagines games with a Tablet First strategy. Supercell's goal is to build an environment where small, independent teams can craft games for as many people as possible, that are played for years and remembered forever. The company is best known for its successful video games like Clash Royale, Boom Beach, Clash of Clans, and Hay Day. Based in Helsinki, Finland, with North American operations in San Francisco, Supercell was formed by games industry veterans who have collectively developed more than 165 games across 12 platforms. Supercell is backed by Accel Partners and London Venture Partners (LVP). Supercell was founded in 2012.