MTV

MTV is a prominent global youth media brand that operates in 180 countries, reaching approximately 450 million households in nearly 30 languages across various platforms. Its diverse operations include cable and mobile networks, live events, theatrical films, and MTV Studios, which focuses on producing new and reimagined content for subscription video on demand (SVOD) and linear platforms. MTV's extensive library features over 200 youth titles and franchises, allowing it to engage with a wide audience and adapt to evolving media consumption trends.

10 past transactions

SnowGlobe Music Festival

Acquisition in 2018
SnowGlobe, LLC is a music festival organizer based in Los Angeles, California, and was founded in 2017. As a subsidiary of ViacomCBS Inc., the company presents an annual winter festival that combines live music performances, action sports, and interactive art installations, culminating in a unique New Year's Eve countdown. The event takes place in South Lake Tahoe, a sought-after vacation destination in California. Over the years, SnowGlobe has featured a diverse lineup of artists, including notable performers such as Odesza, Snoop Dogg, Major Lazer, Travis Scott, Khalid, Flume, G-Eazy, Disclosure, and Wiz Khalifa, enhancing its reputation as a premier music festival experience.

Social Express

Acquisition in 2010
Social Express is a video game developer.

Social Project

Venture Round in 2007
Social Project LLC, founded in 2005 and based in Santa Monica, California, operates a social networking platform known as Flux, which enables fans to engage across various websites. Originally launched as Tagworld, the platform allows users, particularly teens and young adults, to create and customize multimedia-rich profile pages. In 2006, the company introduced a distinctive widget platform that enables users to incorporate widgets on any website, enhancing its appeal compared to competitors like MySpace. Additionally, Social Project provides third-party publisher network transition services, facilitating content sharing on community sites. The company, which was a subsidiary of Viacom Media Networks, has been under the ownership of Vivendi SA since February 2017.

Quizilla

Acquisition in 2006
Quizilla is an online platform that serves as a community for teenagers, enabling them to create and share original content such as quizzes, poems, stories, and polls. Targeting users aged 14 and up, Quizilla fosters a user-generated environment where young authors can showcase their creativity and engage with peers. The platform emphasizes interactive entertainment, allowing users to explore a wide range of creative expressions while connecting with others who share similar interests.

Harmonix Music Systems

Acquisition in 2006
Harmonix Music Systems, Inc. is a video game development studio founded in 1995 and based in Cambridge, Massachusetts. The company specializes in music-oriented games, allowing users to engage with music through interactive gameplay across various platforms, including console, PC, and mobile. Harmonix is best known for its successful franchises such as Rock Band and Dance Central, as well as its role in developing the original Guitar Hero series. The studio aims to provide a unique experience that enables both musicians and non-musicians to enjoy the creative process of making music through gaming.

Y2M

Acquisition in 2006
Acquired by Viacom's mtvU in August 2006, Y2M is a marketing services company representing the online editions of over 485 college newspapers via their CollegePublisher.com network. Y2M provides marketers with online and print media buying services for the college newspapers they represent, along with a variety of other marketing services such as guerilla marketing and wild postings aimed at reaching the college demographic. Marketers who have worked with Y2M include major marketers like Ford, Microsoft, and Samsung. With Facebook broadening its audience beyond the college demographic, Y2M is one of many companies filling the void in services specifically focused on giving tools to the collegiate audience and allowing advertisers to reach college students : [CollegeTonight](http://www.crunchbase.com/organization/collegetonight) and [College.com](http://www.crunchbase.com/organization/college.com) are social networks only available to college students, [CollegeWikis](http://www.crunchbase.com/organization/collegewikis) offers college-specific wikis to users, and [Ruckus](http://www.crunchbase.com/organization/ruckus) is attempting to promote legal and free music downloading for those with a .edu e-mail address.

Atom Entertainment

Acquisition in 2006
Atom Entertainment is a company that specializes in aggregating and distributing casual games, short films, and animations online. It collaborates with independent content creators to identify and publish engaging digital entertainment that caters to the growing consumer appetite for accessible and unique experiences. Through its diverse portfolio of five brands, Atom Entertainment effectively reaches a wide range of target audiences. The company was acquired by Viacom's MTV Networks in August 2006, enhancing its capacity to deliver innovative content in the digital entertainment landscape.

Amp'd Mobile

Venture Round in 2006
Amp'd Mobile was a mobile virtual network operator that resold services using the infrastructure of other mobile phone carriers, as it did not own its own spectrum. The company primarily targeted a younger audience, positioning itself in competition with other brands such as Disney Mobile, Helio, and Virgin Mobile. Despite raising over $350 million in funding, Amp'd Mobile faced financial difficulties and ultimately filed for bankruptcy in July 2007.

Amp'd Mobile

Series B in 2005
Amp'd Mobile was a mobile virtual network operator that resold services using the infrastructure of other mobile phone carriers, as it did not own its own spectrum. The company primarily targeted a younger audience, positioning itself in competition with other brands such as Disney Mobile, Helio, and Virgin Mobile. Despite raising over $350 million in funding, Amp'd Mobile faced financial difficulties and ultimately filed for bankruptcy in July 2007.

IFILM

Acquisition in 2005
IFILM is an online streaming media network that specializes in distributing a diverse range of video content. The platform features programs including animations, cartoons, comedy sketches, movie clips, music videos, short films, and TV clips. Additionally, IFILM offers video game trailers, sports programming, and a selection of viral videos sourced from Hollywood studios, amateur filmmakers, and user-generated content. With a focus on entertainment, the platform provides users with the latest news and updates from the film and television industry, making it a comprehensive destination for audiences seeking a variety of engaging media experiences.
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