Take-Two Interactive Software

Take-Two Interactive Software is a prominent developer, publisher, and marketer of interactive entertainment, operating globally since its founding in 1993. The company is recognized for its major divisions, which include Rockstar Games, 2K, Private Division, and T2 Mobile Games. Take-Two is among the largest independent video game publishers, creating products for various platforms, including consoles, PCs, and mobile devices. Its extensive portfolio features renowned franchises such as Grand Theft Auto, NBA 2K, Civilization, Borderlands, Bioshock, and Xcom, alongside popular mobile titles from Zynga, including Farmville and CSR Racing. Take-Two's products are distributed through physical retail channels, digital downloads, online platforms, and cloud streaming services, catering to a diverse consumer base.

Karl Slatoff

President

19 past transactions

Gearbox Software

Acquisition in 2024
Gearbox Software is an independent developer of interactive entertainment based in Plano, Texas, known for its significant contributions to the video game industry. The company has earned a reputation for creating memorable franchises, characters, and experiences across various genres and platforms. With a commitment to innovation and quality, Gearbox has established itself as one of the most respected video game makers globally, engaging in transmedia entertainment development and distribution. Through its creative endeavors, Gearbox Software continues to shape the landscape of interactive entertainment.

Horizon Blockchain Games

Series A in 2022
Horizon Blockchain Games Inc. is a video game development studio that specializes in creating games utilizing blockchain technology. Founded in 2017 and headquartered in Toronto, Canada, the company also has offices in Montreal, Vancouver, Seattle, Mexico City, and Madrid. Horizon Blockchain Games is known for its projects such as Arcadeum, a video game network and wallet built on the Ethereum blockchain, and SkyWeaver, an online card game. The company aims to provide users with secure access to web3, facilitating the ownership and use of digital assets. Additionally, Horizon Blockchain Games offers tools for developers to create new internet economies and experiences, thus contributing to the evolution of gaming in the blockchain space.

GameClub

Acquisition in 2022
GameClub Inc., founded in 2017 and based in New York, develops a mobile gaming platform that focuses on reviving classic and hard-to-find game genres such as adventure, action, tower defense, and arcade. The company prioritizes quality by using the original source code of each game and updating it to align with current technology standards. GameClub offers a curated collection of premium games that are free from intrusive advertisements and microtransactions, allowing gamers to enjoy titles that may have otherwise become inaccessible. In March 2022, the company was acquired by Take-Two Interactive Software, further enhancing its presence in the mobile gaming market.

Zynga

Acquisition in 2022
Zynga Inc. is a prominent developer and operator of social games, offering a diverse portfolio that includes popular titles such as FarmVille, Words With Friends, and Zynga Poker. Founded in 2007 and headquartered in San Francisco, California, Zynga's games are accessible on mobile platforms like iOS and Android, as well as on social networking sites such as Facebook and Snapchat. The company generates revenue primarily through mobile game downloads, in-game sales of virtual goods, and advertising services, with the majority of its income stemming from online gaming. Zynga's games have been downloaded over 6 billion times globally, reaching audiences in more than 175 countries. Additionally, Zynga has developed a next-generation platform for optimizing programmatic advertising, enhancing its capabilities in the mobile advertising space. As a wholly-owned subsidiary of Take-Two Interactive Software, Zynga continues to innovate and expand its presence in the interactive entertainment industry.

Dynamixyz

Acquisition in 2021
Dynamixyz, established in April 2010 and headquartered in Rennes, France, with an office in Vancouver, Canada, specializes in advanced 3D facial analysis and synthesis. The company addresses the growing demand for high-quality facial animation in various sectors, including gaming, marketing, and virtual applications. Dynamixyz's innovative software enables real-time analysis and synthesis, surpassing traditional marker-based motion capture systems by utilizing every pixel of the face for more detailed and realistic animations. This capability is particularly valuable in applications such as virtual try-ons and demographic detection. Despite the increasing need for realistic facial animations in media, existing solutions often fall short in quality and cost-effectiveness. To tackle these challenges, Dynamixyz has built a strong research team, including six PhD holders specializing in analysis and synthesis. The company aims to deliver state-of-the-art products that can be easily integrated into diverse platforms, catering to professional users seeking to enhance their content creation capabilities.

Nordeus

Acquisition in 2021
Nordeus was founded by Branko Milutinovic, Ivan Stojisavljevic and Milan Jovovic. All of them were working in Microsoft Dev center in Copenhagen before they decided to start their own company. Nordeus's mission is to provide the highest quality social gaming experience to millions of people. They create social games that are free and accessible for everyone to play, on any device. Top Eleven Football Manager is their first game published in May 2010, with an updated v2.0 released on October 10th, 2011. Every day engineers & designers spend hundreds of hours putting all their talent into making 5 stars games.

Bunch

Series A in 2020
Bunch Live, Inc., founded in 2017 and headquartered in New York City, has developed Bunch, a unique party application designed for multiplayer gaming. This platform enables users to engage in their favorite games with friends through a group video chat interface. Bunch also offers developers the opportunity to integrate its features into their own games, facilitating a seamless experience for players who wish to connect and play together. The application focuses on simplifying the process of discovering, playing, and sharing live mobile games among friends, making it a pioneering tool in the social gaming landscape.

Playdots

Acquisition in 2020
Playdots, Inc. is a mobile game development company based in New York, New York, and was incorporated in 2013. The company is known for its popular games, including Dots, a minimalist connection game, and TwoDots, a puzzle game where users connect colored dots to achieve objectives. Playdots focuses on creating well-designed, accessible, and engaging games, prioritizing players' experiences over short-term monetization strategies. Players earn "dots," the in-game currency, through gameplay or in-app purchases, with both methods yielding the same results. As of September 2020, Playdots operates as a subsidiary of Take-Two Interactive Software, Inc.

Proletariat

Series C in 2019
Proletariat is a Boston-based startup built by game-industry veterans from Harmonix, Turbine, Media Molecule, and Insomniac. Proletariat lovingly handcrafts engaging tablet-first experiences, focusing on creating great team multiplayer games. Like the original revolution, Proletariat rises up to wrest game development from big industry and return it to the people.

Kerbal Space Program

Acquisition in 2017
Kerbal Space Program is a space flight simulator developed by Squad for Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One, and Wii U. In the game, the player controls a nascent space program operated by Kerbals who have constructed a fully furnished and functional spaceport on their homeworld Kerbin, similar to Earth. The gameplay consists of constructing rockets and spaceplanes out of a provided set of components and launching them from the in-game space center’s launch pad or runway, then going on to complete their desired mission while averting catastrophic failure such as running out of fuel or electricity, or the spacecraft breaking apart due to structural problems, otherwise being unable to succeed. Its missions include achieving orbit, landing on the Mun or Minmus (Kerbin’s two moons), landing on any of the other 13 stock planets and moons such as Duna or Eve, capturing asteroids, and creating space stations and bases.

Social Point

Acquisition in 2017
Social Point is a leading developer of social games, founded in 2008 by Andrés Bou and Horacio Martos. The company creates engaging mobile games that foster social interaction, with a user base exceeding 45 million monthly active players on platforms like Facebook, Android, and iOS. Social Point has gained recognition for several successful titles, including Dragon City, Monster Legends, Social Empires, Social Wars, and World Chef. The games often incorporate elements such as breeding, crafting, and resource management, allowing players to connect through social media and their own mobile social network. With a commitment to innovation, Social Point continues to develop new games to enhance its portfolio and engage its growing audience.

Scopely

Series B in 2016
Scopely, Inc. is an interactive entertainment and video game company based in Culver City, California, founded in 2011. It specializes in developing and publishing mobile and tablet games for both casual and core gamers globally. Scopely is known for its popular franchises, such as "Star Trek™ Fleet Command," "MARVEL Strike Force," "Stumble Guys," and "Yahtzee With Buddies." The company utilizes its proprietary technology platform, Playgami™, to create immersive gaming experiences, with a focus on player engagement and long-lasting enjoyment. Scopely also offers a range of services including game design, live operations, marketing, and analytics, supporting a diversified portfolio within the mobile gaming industry. With operations in various international markets, including Asia-Pacific, EMEA, and North America, Scopely has established itself as a significant player in the interactive entertainment sector.

Twitch

Series C in 2013
Twitch is a social video platform where gamers can broadcast, watch and talk about video games. Twitch’s video platform is the backbone of both live and distribution for the entire video game ecosystem. This includes game developers, publishers, media outlets, events, user-generated content, and the entire esports scene. In February 2014, Wall Street Journal ranked Twitch as the 4th largest website in terms of peak internet traffic in the U.S. fortifying the brand as an entertainment industry leader and the epicenter of social video for gamers.

Irrational Games

Acquisition in 2006
Irrational Games is a game development studio focused on introducing RPG and strategy games to the PC and next-generation console markets. It was founded in 1997 by previous employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Irrational Games has developed multi award-winning titles such as System Shock 2, Swat 4, and Freedom Force. It has established two studios, one in Quincy, Massachusetts and the other in Canberra, Australia. As of 2006, Irrational Games was acquired by Take-2 Games.

Firaxis Games

Acquisition in 2005
Firaxis Games is a game development studio located in Sparks, Maryland, founded in 1996. The company specializes in designing and developing computer and video games, as well as providing technical support services. In addition to game development, Firaxis Games is involved in quality assurance testing and the development of entertainment systems. It operates as a subsidiary of Take-Two Interactive Software Inc.

Mobius Entertainment

Acquisition in 2004
Mobius Entertainment is a mobile app developer company and developed an app Sky Map. This app is designed exclusively for iPa

TDK Mediactive

Acquisition in 2003
TDK Mediactive, Inc. is a global publisher of interactive entertainment software, producing high-quality video games for platforms such as PlayStation 2, PS one, Xbox, Nintendo GameCube, Game Boy Advance, and Game Boy Color. The company focuses on developing titles based on both licensed and original content inspired by major motion pictures, video franchises, popular literature, and cultural phenomena. TDK Mediactive has secured exclusive technology and content licenses with prominent entities including Sony, Microsoft, Nintendo, Disney Interactive, and others. Additionally, it collaborates with Activision Value for the publication of PC titles, enhancing its portfolio and reach in the gaming industry.

Barking Dog Studios

Acquisition in 2002
Barking Dog Studios merges design and technology to create engaging, accessible and extremely usable internet (and intranet) projects with full content management capabilities. A common thread through all of our work is the vision of inspiring people to interact in new and exciting ways. Our talented team offers clients a full range of services from project management, strategy, design, content development, programming, database development and testing – in house, here in our historic office in Guelph, Ontario. We’re currently celebrating our nineteenth year – which in this industry is rare! Our clients span North America.

Techcorp Ltd.

Acquisition in 2001
Techcorp Ltd. is a design and engineering company, specializing in computer and video game accessories.
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