Warner Media

Warner Media is a global media and entertainment company that creates, distributes, and showcases premium content from diverse talent to worldwide audiences through its renowned brands such as HBO, Warner Bros., CNN, DC Entertainment, Cartoon Network, and others.

Past deals in Streaming

Quibi

Venture Round in 2018
Quibi is a media company that specializes in creating mobile-first video content tailored for smartphones. Founded in 2018 and headquartered in Los Angeles, California, Quibi produces a diverse array of original shows, including scripted series, unscripted content, reality programs, documentaries, and daily news and sports segments. The platform is designed for an intuitive user experience, allowing viewers to watch content in both horizontal and vertical formats seamlessly. Quibi's focus is on delivering short-form episodes that aim to entertain, inform, and inspire its audience.

Samba TV

Series B in 2017
Samba TV is a company that specializes in streaming analytics, providing a platform that measures real-time viewership data across various media channels including broadcast, cable, and digital platforms. The company focuses on smart television technology and enhances its offerings through set-top boxes and connected devices. By delivering comprehensive data and analytics, Samba TV enables clients to improve content discovery and effectively address audience fragmentation across multiple screens. This capability positions the company as a valuable partner for its clients in navigating the evolving landscape of streaming services and connected devices, ultimately helping to strengthen the television business model and maintain its relevance to consumers.

NextVR

Series B in 2016
NextVR, Inc. is a technology company based in Laguna Beach, California, founded in 2009, specializing in the development of video capture technology for virtual reality experiences. The company focuses on enabling the transmission of live and on-demand virtual reality content in high-definition quality, primarily for sporting events, concerts, and cinematic productions. NextVR's platform captures, compresses, and transmits immersive VR content, allowing users to experience events as if they were physically present. With over 26 patents granted or pending, the company aims to make virtual reality a mainstream medium, leveraging strategic partnerships with industry leaders like Samsung and Oculus. As a subsidiary of Apple Inc., NextVR continues to innovate in the realm of virtual reality, enhancing accessibility and engagement for audiences worldwide.

Hulu

Funding Round in 2016
Hulu is an online video streaming service offering a library of television shows, clips, movies, and documentaries. It provides on-demand content and, through a subscription model, access to current and past seasons, original programming, and family-friendly options. The service supports viewing on Internet-connected televisions, Blu-ray players, set-top boxes, gaming consoles, mobile devices, tablets, and other connected platforms, and aggregates content from major networks and studios. Hulu is based in Santa Monica, California, and operates as a subsidiary of The Walt Disney Company. The platform emphasizes a broad, curated catalog drawn from multiple content partners, delivering both mainstream titles and diverse content for broad audiences.

Kamcord

Series C in 2016
Kamcord is a social media platform based in San Francisco, California, that specializes in mobile game streaming. The company offers an online gaming platform that enables users to record and share video content of their gameplay. By utilizing a mobile gameplay software development kit, Kamcord facilitates interaction among users through video, allowing them to engage with and showcase their gaming experiences.

NextVR

Series A in 2015
NextVR, Inc. is a technology company based in Laguna Beach, California, founded in 2009, specializing in the development of video capture technology for virtual reality experiences. The company focuses on enabling the transmission of live and on-demand virtual reality content in high-definition quality, primarily for sporting events, concerts, and cinematic productions. NextVR's platform captures, compresses, and transmits immersive VR content, allowing users to experience events as if they were physically present. With over 26 patents granted or pending, the company aims to make virtual reality a mainstream medium, leveraging strategic partnerships with industry leaders like Samsung and Oculus. As a subsidiary of Apple Inc., NextVR continues to innovate in the realm of virtual reality, enhancing accessibility and engagement for audiences worldwide.

Epoxy

Series A in 2014
Epoxy Inc. is a company that operates an online video creation and sharing platform, catering to both individual creators and media enterprises. Established in 2012 and based in Venice, California, Epoxy provides professional tools for video channel management, enabling users to create clips, GIFs, images, and memes from their videos. The platform facilitates native sharing of YouTube videos across social networks and enhances interaction by allowing creators to reply to comments and connect with their fans. Drawing from insights gained by observing successful YouTubers and video creators, Epoxy's team of engineers, designers, and entertainment technologists has developed a suite of products designed to help users grow their channels, engage their audiences, and monetize their content effectively. In 2016, Epoxy Inc. became a subsidiary of Vemba Corp.

BNI Video

Venture Round in 2010
BNI Video is a software company founded in 2009 that specializes in developing tools and services for video service providers (VSPs) across the cable, telecommunications, and wireless sectors. The company's offerings include a video delivery platform that supports the deployment of next-generation applications, enabling VSPs to efficiently manage and deliver both linear and on-demand content. BNI Video's technology integrates seamlessly with existing infrastructures, allowing providers to enhance their video services with features such as social networking and search capabilities. This results in improved operational efficiency, expanded monetization opportunities, and richer consumer viewing experiences, making it easier for VSPs to navigate the competitive landscape of modern media consumption.

OnLive

Series C in 2009
OnLive is a cloud gaming company that provides a platform for streaming video games from high-end gaming PCs located in its data centers to users' devices, including Mac, PC, and Android. By utilizing server-based video game processing, OnLive allows users to play games without the need for traditional consoles or high-performance computers. The company's game client automatically manages game updates and installations, enhancing the user experience. Additionally, OnLive offers a cloud desktop system, which was recognized as the No. 1 app of 2012 by Time Magazine, showcasing a remote desktop experience that feels local on mobile devices. Founded in 2007 by entrepreneur Steve Perlman, OnLive has focused on transforming the way games are accessed and played, moving away from conventional purchase and download models. The company is headquartered in Mountain View, California.

Veoh Networks

Series D in 2008
Veoh Networks is an Internet TV service that empowers viewers to discover, watch, and personalize their online video experiences. By utilizing broadband connections, Veoh offers free access to a wide range of content, including popular shows from major networks and independent productions, as well as user-generated videos. The platform serves as an open space for over 100,000 content publishers, from established entertainment brands to independent creators, enabling them to connect with an audience of more than 28 million engaged viewers. Veoh's software, which can be installed on personal computers and Macs, allows users to enjoy television-quality, full-screen video. The company operates out of offices in San Diego and Los Angeles, staffed by a diverse team of professionals from various backgrounds in entertainment and technology. Veoh is privately held and backed by prominent investors in the technology and media sectors.

OnLive

Series B in 2007
OnLive is a cloud gaming company that provides a platform for streaming video games from high-end gaming PCs located in its data centers to users' devices, including Mac, PC, and Android. By utilizing server-based video game processing, OnLive allows users to play games without the need for traditional consoles or high-performance computers. The company's game client automatically manages game updates and installations, enhancing the user experience. Additionally, OnLive offers a cloud desktop system, which was recognized as the No. 1 app of 2012 by Time Magazine, showcasing a remote desktop experience that feels local on mobile devices. Founded in 2007 by entrepreneur Steve Perlman, OnLive has focused on transforming the way games are accessed and played, moving away from conventional purchase and download models. The company is headquartered in Mountain View, California.

Ripe Digital Entertainment

Series B in 2006
Ripe Digital Entertainment (RDE) is a leader in Video On-Demand (VOD) digital entertainment and the first to develop a multi-platform video network. RDE aggregates and produces short-form video programming targeted at young adult audiences, with simultaneous distribution over cable, broadband, and wireless platforms. RDE pioneered "Connective Advertising (R)" to give marketers and viewers an enhanced video experience across all platforms. The Company is the first to sell television advertising on a cost per view basis, a model normally associated to Google on the Internet.

Veoh Networks

Series B in 2006
Veoh Networks is an Internet TV service that empowers viewers to discover, watch, and personalize their online video experiences. By utilizing broadband connections, Veoh offers free access to a wide range of content, including popular shows from major networks and independent productions, as well as user-generated videos. The platform serves as an open space for over 100,000 content publishers, from established entertainment brands to independent creators, enabling them to connect with an audience of more than 28 million engaged viewers. Veoh's software, which can be installed on personal computers and Macs, allows users to enjoy television-quality, full-screen video. The company operates out of offices in San Diego and Los Angeles, staffed by a diverse team of professionals from various backgrounds in entertainment and technology. Veoh is privately held and backed by prominent investors in the technology and media sectors.

Arroyo Video Solutions

Series B in 2005
Arroyo Video Solutions is a video on demand company based in the United States that specializes in developing innovative video platforms. These platforms enable operators to deliver a range of video applications effectively. The company was acquired by Cisco Systems on August 21, 2006, further enhancing its capabilities and reach within the video services market. Arroyo Video Solutions plays a significant role in streamlining the delivery of video content, catering to the growing demand for on-demand media services.

Bigband Networks

Series E in 2004
BigBand Networks, Inc. is a provider of integrated broadband access solutions, specializing in network-based platforms for cable operators and telecommunications companies. The company develops, markets, and sells technologies that enable these operators to deliver video services across various transmission mediums, including coaxial, fiber, and copper networks. With a focus on enhancing the capabilities of broadband infrastructure, BigBand Networks operates both in the United States and internationally, catering to the evolving needs of the telecommunications industry.

Arroyo Video Solutions

Series A in 2004
Arroyo Video Solutions is a video on demand company based in the United States that specializes in developing innovative video platforms. These platforms enable operators to deliver a range of video applications effectively. The company was acquired by Cisco Systems on August 21, 2006, further enhancing its capabilities and reach within the video services market. Arroyo Video Solutions plays a significant role in streamlining the delivery of video content, catering to the growing demand for on-demand media services.

Bigband Networks

Series D in 2003
BigBand Networks, Inc. is a provider of integrated broadband access solutions, specializing in network-based platforms for cable operators and telecommunications companies. The company develops, markets, and sells technologies that enable these operators to deliver video services across various transmission mediums, including coaxial, fiber, and copper networks. With a focus on enhancing the capabilities of broadband infrastructure, BigBand Networks operates both in the United States and internationally, catering to the evolving needs of the telecommunications industry.

Bigband Networks

Venture Round in 2002
BigBand Networks, Inc. is a provider of integrated broadband access solutions, specializing in network-based platforms for cable operators and telecommunications companies. The company develops, markets, and sells technologies that enable these operators to deliver video services across various transmission mediums, including coaxial, fiber, and copper networks. With a focus on enhancing the capabilities of broadband infrastructure, BigBand Networks operates both in the United States and internationally, catering to the evolving needs of the telecommunications industry.

Bigband Networks

Series C in 2002
BigBand Networks, Inc. is a provider of integrated broadband access solutions, specializing in network-based platforms for cable operators and telecommunications companies. The company develops, markets, and sells technologies that enable these operators to deliver video services across various transmission mediums, including coaxial, fiber, and copper networks. With a focus on enhancing the capabilities of broadband infrastructure, BigBand Networks operates both in the United States and internationally, catering to the evolving needs of the telecommunications industry.

Goldpocket Interactive

Venture Round in 2001
GoldPocket Interactive is a TV software provider that develops and sells two-way interactive television programming for set-top boxes, personal computers, and wireless devices. It also offers interactive video authoring tools and client applications for multiplatform distribution. In addition, GoldPocket Interactive provides integrated solutions that verify content as it leaves the system. Its products are used in managed content, eTV, games, virtual channels, and t-commerce applicationsThe company serves media companies, cable and satellite operators, and wireless carriers. GoldPocket Interactive was founded in 1998 and is headquartered in Los Angeles, C.A. It operates as a subsidiary of TANDBERG Television ASA.

Audiobasket

Series B in 2000
Audiobasket is a technology company that specializes in providing customized audio news and information for websites. By leveraging its proprietary technology, Audiobasket allows partner websites to curate a personalized selection of audio content from trusted global news sources. This enables visitors to access relevant audio programming at any time, enhancing their overall experience. The company focuses on keyword personalization, automatically processing audio news to deliver tailored news streams based on users' individual profiles and preferences. Audiobasket's innovative approach not only enriches the content offerings of partner sites but also aims to increase user engagement and loyalty through high-quality, continually updated audio programming.

PacketVideo

Series D in 2000
PacketVideo is a software company based in San Diego, California, specializing in wireless multimedia solutions. The company develops applications that facilitate the delivery of rich media services, including video playback, on mobile devices. Its flagship product, PV's Core, serves as a framework that simplifies the development of mobile multimedia applications across various networks and handsets. By focusing on enhancing the user experience in mobile media consumption, PacketVideo plays a significant role in the evolution of multimedia technology for mobile platforms.
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