Zynga Inc., established in 2007, is a leading global developer, publisher, and operator of social games. The company's portfolio spans over 6 billion downloads across 175 countries, featuring popular franchises like FarmVille, Words With Friends, and Zynga Poker. Zynga's games are played on mobile platforms (iOS, Android) and social networking sites, with revenue generated through game downloads, in-game purchases, and advertising services. The company's headquarters are in San Francisco, California, with additional locations in North America, Europe, and Asia.
Storemaven is a mobile growth technology company founded in 2014, specializing in app store A/B testing. The company has significantly influenced how leading mobile enterprises, such as Facebook, Uber, and Warner Brothers, enhance their marketing performance in app stores. By leveraging extensive data and insights, Storemaven helps application developers identify the most effective combinations of icons, descriptions, and screenshots to optimize install conversions. Their platform enables clients to gain a deeper understanding of user behavior, ultimately impacting their marketing strategies. Over the years, Storemaven has established itself as a profitable leader in the mobile app market, fostering long-term relationships with prominent clients, including Google and Apple.
North Carolina Agricultural and Technical State University
Grant in 2021
North Carolina A&T State University is so many things to so many people, both in our state and around the country. North Carolina A&T State University is an HBCU. We are a top-flight research university, the largest historically black university (HBCU) in the country, the #1 producer of degrees awarded to African Americans in North Carolina and nationally recognized or our excellence in science, technology, mathematics and engineering (STEM) education. We are a diverse community, bound by intense pride and tradition, with fiercely loyal alumni who hold positions of importance and influence in companies and government agencies across the state, the country and the world. We are achievers, driven by a curious, limitless, fearless spirit that fuels discovery and innovation, resulting in 41 patents issued based on our research, as well as numerous spin-off and start-up companies. We are inclusive and welcoming, with students from many backgrounds and cultures, every part of our state, our nation and countries around the globe. We are passionate, driven by a desire to do more, be more and make more of a difference. Since we opened our doors in 1892, we have focused on giving every student the hands-on opportunities, core knowledge and global perspective that will lead them to make real and lasting change in their lives and the lives of others. At N.C. A&T, we have so much to be proud of, and you can learn more about those "Points of Pride" here. You can also use the links below to learn more about what makes N.C. A&T unique, from our leadership and history to our many rankings and recognitions.
StarLark
Acquisition in 2021
StarLark is a developer of the fast-growing and second-largest mobile golf game in the world.
ByteTyper
Acquisition in 2021
ByteTyper is a Turkish gaming company that specializes in the development of hypercasual games for Android and iOS platforms. Focused on catering to gaming enthusiasts, ByteTyper aims to create engaging and accessible gaming experiences that appeal to a wide audience. The company's dedication to the hypercasual genre allows it to develop games that are easy to understand and play, thereby attracting a diverse user base. Through its innovative approach to game design, ByteTyper seeks to establish a prominent presence in the mobile gaming industry.
Chartboost
Acquisition in 2021
Chartboost, Inc. is a prominent mobile games growth and advertisement monetization platform founded in 2011 and headquartered in San Francisco, California, with an additional office in Amsterdam. The company enables mobile game developers to connect directly with each other to buy and sell advertising, facilitating an efficient exchange of ad inventory. Reaching over 800 million unique users monthly across more than 300,000 mobile games, Chartboost serves approximately 90% of the top-grossing iOS and Android game developers. Its platform includes Chartboost Exchange and Ad Network, which help developers maximize their advertising revenue through optimized inventory management. By providing tools that connect advertisers to highly engaged audiences, Chartboost enhances the advertising experience for both developers and marketers.
Echtra Games
Acquisition in 2021
Echtra Games is a game studio located in San Francisco, California, known for its expertise in action role-playing games. Comprised of experienced developers, the studio focuses on creating cross-platform titles that leverage the Unreal Engine for advanced technology solutions. Echtra Games designs and develops games for both PC and console platforms, aiming to deliver engaging and immersive experiences to players.
Rollic Games
Acquisition in 2020
Rollic is a game developer and publisher focused on free-to-play hyper-casual games for iOS and Android. Games released by Rollic include Go Knots 3D, Flipper Dunk, Onnect – Pair Matching Puzzle, Pixel Shot 3D, Picker 3D, Repair Master 3D, Tangle Master 3D, Water Shooty, and Wheel Smash.
Peak Games
Acquisition in 2020
Peak Games is a prominent mobile gaming company based in Istanbul, Turkey, founded in 2010. The company specializes in social gaming and targets emerging markets in Turkey, the Middle East, and North Africa. Peak is known for its successful mobile franchises, Toon Blast and Toy Blast, which have consistently ranked among the top 10 and top 20 grossing games on the U.S. iPhone charts for the past three years, attracting over 12 million daily active users. The company's approach emphasizes the importance of talented individuals working in autonomous teams to drive innovation and create impactful gaming experiences.
Small Giant
Acquisition in 2018
Small Giant Games Oy, established in 2013 and based in Helsinki, Finland, specializes in developing mobile games. The company is renowned for its online role-playing game, Empires & Puzzles, designed for iOS and Android devices. Small Giant Games is distinguished by its belief in the power of small, highly skilled teams, comprising top talent in game development, software engineering, and graphic design. As of 2019, the company operates as a subsidiary of Zynga Inc.
Gram Games
Acquisition in 2018
Gram Games is a mobile game development studio founded in 2012 and headquartered in Istanbul, Turkey, with an additional office in London established in 2017. The company focuses on creating high-quality mobile games that foster social connections among players. Its portfolio includes popular titles such as 1010, Merged, Six, Bounzy, Merge Dragons, and Merge Town, all of which feature engaging gameplay and advanced graphics. By emphasizing user experience, Gram Games aims to provide enjoyable and immersive gaming experiences that resonate with a broad audience.
Infinity Quick
Acquisition in 2018
Free Calls and SMS subsided by our sponsored lock-screen. Talk and Text for Free to any phone in the World.
Peak Games Card Game Studio
Acquisition in 2017
Peak Games Card Game Studio develops mobile card games such as Spades Plus, Gin Rummy Plus, and popular local Turkish games including 101 Okey Plus and Okey Plus.
PuzzleSocial
Acquisition in 2016
PuzzleSocial, Inc. is a social gaming company based in New York that specializes in developing digital crossword puzzles. Incorporated in 2011, the company is best known for its flagship product, the Daily Celebrity Crossword, which is designed for smartphones and tablets, including platforms such as iPhone, iPad, Android, and Kindle. The application provides users with new crossword puzzles on a daily basis, ensuring a fresh and engaging experience. Additionally, the puzzles can be accessed on Facebook and various other web properties, expanding the reach of the company's offerings.
Team Chaos
Acquisition in 2016
Team Chaos is a company focused on developing and designing online video games, particularly in the social casino segment. The team comprises imaginative engineers dedicated to creating immersive digital experiences that captivate users. Their portfolio includes a variety of games, with a notable emphasis on online poker. By combining innovative design with engaging gameplay, Team Chaos aims to provide players with unique and entertaining gaming adventures.
Zindagi Games
Acquisition in 2016
Zindagi Games Inc. is a video game developer based in Camarillo, California, founded in 2007. The company specializes in creating games for PlayStation and mobile devices, focusing on engaging titles such as Yummy Gummy, Crazy Kitchen, and Crazy Cake Swap. As of January 1, 2016, Zindagi Games operates as a subsidiary of Zynga, Inc., allowing it to leverage Zynga's resources and expertise in the gaming industry. The company continues to market and develop entertaining games that appeal to a diverse audience in the United States.
Rising Tide Games
Acquisition in 2015
Rising Tide Games, Inc. is a game production company that specializes in developing social interactive games. Incorporated in 2014 and based in New York, New York, the company focuses on creating engaging and interactive gaming experiences for players. Since September 11, 2015, Rising Tide Games has operated as a subsidiary of Zynga, a well-known name in the gaming industry.
superlabs
Acquisition in 2015
Superlabs is focused on creating innovative products that aim to significantly impact people's lives. The company provides incubation services to new small businesses, offering affordable workspace, support staff, and essential equipment. By fostering a collaborative environment, Superlabs encourages teams to explore their ideas and passions, all while prioritizing the development of breakthrough solutions. Their commitment to enhancing lives through thoughtful innovation drives their approach to supporting emerging ventures.
NaturalMotion
Acquisition in 2014
NaturalMotion Ltd is a prominent games and technology company based in Oxford, London, San Francisco, and Brighton. Renowned for its high-end mobile games, NaturalMotion Games focuses on producing ultra-high quality free-to-play titles characterized by polished gameplay and advanced 3D graphics. The company achieved significant success with CSR Racing, which reached the top of the charts in over 70 countries shortly after its release in 2012, generating substantial monthly revenue. Following this, Clumsy Ninja was introduced during Apple's iPhone 5 keynote, further solidifying NaturalMotion's reputation in the industry. In addition to its gaming portfolio, NaturalMotion Technology is recognized for its innovative animation software, including the award-winning euphoria engine, which revolutionized real-time character animation and has been utilized in popular titles like GTA IV and Red Dead Redemption. The company's Morpheme engine is widely acknowledged as a leading tool for animation in the console and PC gaming sectors, showcasing NaturalMotion's commitment to creating immersive gaming experiences.
Spooky Cool Labs
Acquisition in 2013
Spooky Cool Labs is a studio dedicated to designing and developing engaging games for mobile and social platforms. The company specializes in creating 3D games and mini-games that enhance user experiences on these networks. By focusing on innovative gameplay and interactive design, Spooky Cool Labs aims to capture the attention of players and provide entertaining social experiences.
A Bit Lucky
Acquisition in 2012
A Bit Lucky, Inc. specializes in online social gaming, offering a transplatform experience that allows users to play real-time games across multiple devices, including PCs, Macs, tablets, and smartphones. The company is dedicated to creating engaging and enjoyable gaming experiences, reflecting a commitment to innovation in the gaming industry. By focusing on accessibility and cross-platform functionality, A Bit Lucky aims to reach a diverse audience of gamers, providing them with high-quality entertainment options.
Wild Needle
Acquisition in 2012
Wild Needle is an early-stage studio focused on developing innovative social games for mobile devices, with a particular emphasis on female audiences. The company aims to elevate the standards of mobile gaming by creating engaging and enjoyable experiences that encourage players to return repeatedly. Wild Needle is assembling a talented team of developers, artists, and marketing professionals to realize its vision of a new genre of social mobile games. With a commitment to providing accessible entertainment, the studio aims to deliver casual games at a low cost, appealing to a diverse range of players.
OMGPOP
Acquisition in 2012
OMGPOP is a prominent developer of social games, specializing in interactive experiences across platforms such as Facebook, iPhone, and the open web. The company offers a diverse range of games that facilitate real-time engagement among players. In addition to its gaming offerings, OMGPOP features an online platform where users can chat, share photos, and forge new friendships. The company also retails various virtual items, including accessories and game-related products, enhancing the overall gaming experience for its community. With its focus on social connectivity and entertainment, OMGPOP has established itself as a leader in the online gaming industry.
Gamedoctors
Acquisition in 2012
Gamedoctors is a game development studio that specializes in creating games and entertainment software for various platforms, including mobile devices, computers, and social gaming environments. The company focuses on developing engaging games for iPhone, iPod Touch, iPad, and other mobile platforms, aiming to deliver enjoyable and innovative gaming experiences to users.
Astro Ape
Acquisition in 2011
(Astro Ape Studios was acquired by Zynga in 2011) Astro Ape is an innovative social gaming studio. It combines both the technical know-how of experienced engineers, the ideas of artists and the vision of a business team.
HipLogic
Acquisition in 2011
HipLogic is a private company that specializes in mobile content delivery through its innovative platform designed to enhance user engagement. The platform activates the idle screen of mobile devices, allowing device manufacturers and network operators to offer unique user interface designs. This approach facilitates easy access for end users to various mobile services with minimal effort. HipLogic has established strategic partnerships with premium media and content providers, enriching the consumer experience through a comprehensive and turnkey solution. The company is backed by notable investors, including Benchmark Capital, Bay Partners, and Stage 1 Ventures.
DNA Games
Acquisition in 2011
DNA Games is a company dedicated to addressing the challenges of creating successful video games in a market that is often driven by hits. By utilizing proprietary technologies and creative assets, DNA Games has developed a gaming platform that enables systematic and scalable optimization of games. This approach is designed to enhance user engagement, improve monetization strategies, and streamline user acquisition efforts. Through its innovative solutions, DNA Games aims to transform the gaming landscape by making it easier to develop games that resonate with players and achieve commercial success.
Wonderland Software
Acquisition in 2011
The official Pinterest page for Zynga Games. We love social games. Let's play.
JamLegend
Acquisition in 2011
JamLegend was an online music gaming platform that allowed users to engage in music-based gameplay using a game guitar, keyboard, or laptop. Designed to compete with established titles like Rock Band and Guitar Hero, JamLegend offered a free-to-play experience and enabled artists to upload their music directly to its community. The platform featured head-to-head challenges and simulcast tournaments, fostering competitive play among users. However, JamLegend has since shut down its operations.
MarketZero
Acquisition in 2011
MarketZero was founded in 2006 and specialized in datamining the internet poker industry. MarketZero held several large consumer brands - the largest of which was PokerTableRatings, a site which allowed poker players to research the winnings of their competition using a fremium model. MarketZero was acquired by Zynga in a large talent acquisition in 2011.
Floodgate Entertainment
Acquisition in 2011
Floodgate Entertainment is a prominent videogame developer located in Boston, known for its experienced team that includes veterans from the esteemed Looking Glass Studio, creators of influential games such as System Shock and Thief. The company specializes in developing games across various platforms, including PC, mobile, and social gaming. Its portfolio features a diverse array of genres, including casino games, word games, board games, role-playing games, party games, and casual online games. With a blend of seasoned professionals and fresh talent, Floodgate aims to create engaging and innovative gaming experiences.
Whereoscope
Acquisition in 2011
Whereoscope is a service designed to help parents keep know where their kids are. Whereoscope uses smartphones and an intelligent sampling algorithm to provide the best possible accuracy without draining the battery. Whereoscope enables location-based geo-fencing so that parents can know when their kids arrive at school, leave soccer practice, or are just about to get home.
Area/Code
Acquisition in 2011
Area/Code is an independent game developer that focuses on creating innovative gameplay experiences by leveraging the pervasive technologies and overlapping media present in today's digital landscape. The company draws inspiration from the potential of ubiquitous networked computing, while also respecting the long-standing tradition of games as a form of social interaction. Through their unique approach, Area/Code aims to redefine how players engage with games in a connected world.
Flock
Acquisition in 2011
Flock, established in 2005 and headquartered in Menlo Park, California, specializes in a Software as a Service (SaaS) platform designed to streamline team communication and collaboration. It offers a comprehensive suite of features, including one-on-one chat, public and private channels, multi-party video and audio calling, screen sharing, and integration with over forty third-party applications such as Google Drive, GitHub, and Trello. Flock's platform also includes business-specific tools like shared to-do lists, reminders, polls, and note sharing. Notably, it provides full multilingual support in Russian, Portuguese, and Spanish. With a client base of over 25,000 companies, Flock has been reported to increase productivity by 30%, reduce emails by 50%, and cut down on in-person meetings by 50%. The platform is available across various platforms - mobile (iOS, Android), desktop (Windows, MacOS), and web, with a free tier and paid upgrades starting at $3 per user per month.
Newtoy
Acquisition in 2010
NewToy is an independent game development studio based in McKinney, Texas, founded in 2008 by brothers Paul and David Bettner, who are renowned for their work on the Age of Empires series and Halo Wars. The studio comprises a diverse team of talented professionals from various fields, including artists, designers, musicians, and programmers, all collaborating to create high-quality entertainment experiences on modern gaming platforms. With nearly two decades of industry experience, the Bettner brothers have significantly impacted the gaming landscape, having sold over twenty million units and received multiple Game of the Year awards. NewToy aims to redefine video game development through innovative collaboration and a commitment to excellence.
Dextrose
Acquisition in 2010
Dextrose AG is a privately held corporation based in Germany and was founded by Rocco Di Leo in September 2009. Dextrose is building the first commercial game engine for pluginless browser games. The Aves Engine is a professional game engine to build any type of web based 2D or 2.5D game by using HTML, CSS and JavaScript, giving game studios the power to deliver stunning games for all kinds of genres on multiple platforms.
Conduit Labs
Acquisition in 2010
Conduit Labs is the largest provider of music games on the web, creating a new model for monetizing music and other media through fun social games.
Challenge Online Games
Acquisition in 2010
Challenge Games specializes in the creation of online social games designed for both serious and casual gamers. The company focuses on developing short, engaging games that can be played in three to ten minutes, making them accessible and enjoyable. By leveraging the capabilities of social networks, Challenge Games facilitates gameplay that allows users to compete and collaborate with friends, enhancing the social experience of gaming.
XPD Media
Acquisition in 2010
XPD Media is a privately held company based in Silicon Valley and Beijing that specializes in creating innovative enterprises centered around internet and mobile platforms. The company focuses on providing social gaming services and develops games that cater to popular social websites. Through its unique approach, XPD Media aims to engage users with interactive experiences across various digital environments.
Serious Business
Acquisition in 2010
Serious Business is a developer and producer of social games, co-founded by Siqi Chen and Alex Le in early 2008. The company aims to create games that leverage the social dynamics of online platforms. One of its notable achievements includes launching Friends For Sale, which was among the first games available on Facebook and has consistently ranked among the top social games on the platform.
MyMiniLife
Acquisition in 2009
MyMiniLife is a platform that enables users to create virtual homes, allowing them to express their physical lives online. Users can design and furnish their personalized spaces, engage in economic activities such as building properties and neighborhoods, and upload or sell items to enhance their digital environments. Additionally, MyMiniLife lets users take photos of real-life objects and import them into their online spaces, further blending the physical and virtual worlds. The platform gained significant attention for its technology, which played a pivotal role in the success of games like FarmVille.
YoVille
Acquisition in 2008
Facebook virtual world game
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