FUNJI China
Angel Round in 2019
FUNJI is a company that specializes in boutique artists and fan economy, as well as an artist's brokerage service. At present, it is independently researching and developing the entertainment industry knowledge map and data service platform based on big data + machine learning technology, aiming to provide data communication and decision-making services for artist brokers, film and television producers, brands and so on. Based on data, the company is committed to providing a new generation of community products based on blockchain technology for fans and fans.
WUCG is an e-sports event and e-sports Internet product operator.
High-Five is a parent-child sports education firm that specializes in providing swimming training services for families. The company offers a variety of swimming classes designed for both parents and children, including unique options such as mermaid swimming, water polo, underwater hockey, underwater fitness, and underwater yoga. By facilitating these activities, High-Five aims to help families learn swimming skills together while fostering a closer bond between parents and their children.
Great Stone Gridiron Cultural Development Co., Ltd. is a private company based in Beijing, China, specializing in American football training for teenagers aged 3 to 12 years. Founded in 2012, the company employs trainers from foreign countries who possess extensive experience in American football. In addition to coaching football skills, Great Stone Gridiron offers English language training sessions for children, enhancing their overall learning experience. The firm's focus on youth development in sports aims to promote American football in China while fostering athletic skills and teamwork among young athletes.
Developer of mobile games and entertainment content. The company is mainly engaged in developing online games on mobile platforms, such as iOS and Android, generating revenue through mobile game downloads, in-games sales of virtual goods, and advertising services.
Shenzhen Galaxy Interactive Technology Co., Ltd. was established in late 2013, is a collection of research and development, operations, distribution as one of the integrated mobile game business. Headquartered in Shenzhen, Beijing, Shanghai and other places with wholly-owned subsidiary. The company owns the "Best Team", "Streetball Alliance", "The Biggest Dream of the Rabbit", with the launch of the brand salted fish game, the research and development of the brand time machine studio, the Sansi San studio, the e-sports brand WUCG League, "Streetball one to one" and other industries vertical sub-field benchmarking products.
Lytro, founded in 2006 by Ren Ng, specializes in Light Field imaging technology, providing a platform that allows artists, scientists, and innovators to capture multi-dimensional data from various angles. The company launched its first consumer Light Field camera in 2012, followed by the second-generation Lytro ILLUM in 2014, along with accompanying software tools to enhance user experience. By 2015, Lytro expanded its focus to include cinematography, virtual reality, and scientific applications, establishing itself as a key player in a new technological ecosystem. This strategic shift aimed to extend the capabilities of Light Field imaging across diverse industries, granting users unprecedented creative freedom and visual quality. Headquartered in Mountain View, California, Lytro is supported by prominent venture capital firms.
Provider of a platform designed to offer socialized marketing services for television and film works. The company's platform develops creative marketing and promotional schemes, enabling film and television sector to specialize in film marketing, production, distribution, artist representation and animation production.
Shenzhen Galaxy Interactive Technology Co., Ltd. was established in late 2013, is a collection of research and development, operations, distribution as one of the integrated mobile game business. Headquartered in Shenzhen, Beijing, Shanghai and other places with wholly-owned subsidiary. The company owns the "Best Team", "Streetball Alliance", "The Biggest Dream of the Rabbit", with the launch of the brand salted fish game, the research and development of the brand time machine studio, the Sansi San studio, the e-sports brand WUCG League, "Streetball one to one" and other industries vertical sub-field benchmarking products.
Yingxiong Huyu is a developer of mobile e-sports games and an organizer of e-sports competitions.
Developer and operator of VR-based entertainment resorts. The company develops theme parks, escape rooms, and VR experience centers, providing customers with next generation audiovisual experiences.
Shenzhen Galaxy Interactive Technology Co., Ltd. was established in late 2013, is a collection of research and development, operations, distribution as one of the integrated mobile game business. Headquartered in Shenzhen, Beijing, Shanghai and other places with wholly-owned subsidiary. The company owns the "Best Team", "Streetball Alliance", "The Biggest Dream of the Rabbit", with the launch of the brand salted fish game, the research and development of the brand time machine studio, the Sansi San studio, the e-sports brand WUCG League, "Streetball one to one" and other industries vertical sub-field benchmarking products.
Developer of mobile games in China. The company is mainly engaged in developing games on mobile platform such as Android and IOS, providing users with immersive and high quality entertainment experience.
Baofeng Mojing is a Chinese company specializing in video streaming and the development of affordable 3D virtual reality glasses. Its products enable users to immerse themselves in virtual environments through headsets that capture 360-degree panoramic video. By providing a cost-effective VR experience, Baofeng Mojing positions itself as a leader in the market, appealing to consumers who seek to explore virtual worlds conveniently. The company's innovative technology combines intelligent hardware with user-friendly design, making virtual reality accessible to a broader audience.
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