FUNJI China
Angel Round in 2019
FUNJI is a company that specializes in boutique artists and fan economy, as well as an artist's brokerage service. At present, it is independently researching and developing the entertainment industry knowledge map and data service platform based on big data + machine learning technology, aiming to provide data communication and decision-making services for artist brokers, film and television producers, brands and so on. Based on data, the company is committed to providing a new generation of community products based on blockchain technology for fans and fans.
WUCG is an e-sports event and e-sports Internet product operator.
High-Five Parent-child Swimming provides parent-child swimming education. The courses cover compulsory parent-child swimming courses, aquatic yoga and aquatic family special courses. They also improve the sailing course system. The institution in the industry that has obtained financing.
Great Stone Gridiron is a Beijing-based American football training company targeting 3-12 years old teenagers.
Moby is a game company that specializes in the development and distribution of games on global mobile platforms.
Dadi Yuanxian is a digital cinema projector and operator. They offer services for franchise theaters, from construction to operation to film supply. They provide resource advantages, brand advantages, and service advantages. They contain an industrial chain system covering the film industry and multi-channel theater chains.
Shenzhen Galaxy Interactive Technology Co., Ltd. was established in late 2013, is a collection of research and development, operations, distribution as one of the integrated mobile game business. Headquartered in Shenzhen, Beijing, Shanghai and other places with wholly-owned subsidiary. The company owns the "Best Team", "Streetball Alliance", "The Biggest Dream of the Rabbit", with the launch of the brand salted fish game, the research and development of the brand time machine studio, the Sansi San studio, the e-sports brand WUCG League, "Streetball one to one" and other industries vertical sub-field benchmarking products.
Lytro is building the world’s most powerful Light Field imaging platform enabling artists, scientists and innovators to pursue their goals with an unprecedented level of freedom and control. Lytro was founded in 2006 by Executive Chairman Ren Ng, whose Ph.D. research on Light Field imaging won Stanford University’s prize for best thesis in computer science. In 2012, Lytro released its first generation imaging platform featuring the world’s initial consumer Light Field camera. In 2014, the second-generation imaging platform was released featuring the Lytro ILLUM, Lytro Desktop, Lytro iOS Mobile Application and the Lytro Development Kit, empowering organizations beyond the domain of photography to harness the full potential of Light Field. In 2015, Lytro announced its expansion into cinematography, virtual reality, and scientific and industrial applications, positioning itself as the hub of a new technology ecosystem that extends the transformational power of Light Field imaging across industries. The company also released significant updates for Lytro ILLUM and Lytro Power Tools, giving users direct access to explore Light Field via its existing products – an unprecedented move for a computational imaging company. Based in Mountain View, CA, Lytro is backed by top-tier VCs including Andreessen-Horowitz, Greylock Partners and NEA.
Magilm Pictures is involved in the film production and marketing business. It is a group that combines movies, online dramas, digital movies, comics, and animation under the banner of entertainment material. The group's business includes film and television investment and production, comic material production and operation, and animation creation.
Shenzhen Galaxy Interactive Technology Co., Ltd. was established in late 2013, is a collection of research and development, operations, distribution as one of the integrated mobile game business. Headquartered in Shenzhen, Beijing, Shanghai and other places with wholly-owned subsidiary. The company owns the "Best Team", "Streetball Alliance", "The Biggest Dream of the Rabbit", with the launch of the brand salted fish game, the research and development of the brand time machine studio, the Sansi San studio, the e-sports brand WUCG League, "Streetball one to one" and other industries vertical sub-field benchmarking products.
Yingxiong Huyu is a developer of mobile e-sports games and an organizer of e-sports competitions.
SWEETECH is a tech company with independent intellectual property rights, photoelectric technology, virtual reality technology, augmented reality technology, and human computer interaction technology. They provide design, research and development, and construction for customers in theme parks, urban entertainment, commercial entertainment, tourist attractions, and other fields.
Baofeng Mojing Chinese video streaming company. Baofeng Mojing appears to be a few steps ahead of the market in that its product is already available to consumers. It’s also one of the cheapest VR experiences on the market,
Shenzhen Galaxy Interactive Technology Co., Ltd. was established in late 2013, is a collection of research and development, operations, distribution as one of the integrated mobile game business. Headquartered in Shenzhen, Beijing, Shanghai and other places with wholly-owned subsidiary. The company owns the "Best Team", "Streetball Alliance", "The Biggest Dream of the Rabbit", with the launch of the brand salted fish game, the research and development of the brand time machine studio, the Sansi San studio, the e-sports brand WUCG League, "Streetball one to one" and other industries vertical sub-field benchmarking products.
Gave Game is a mobile game publisher and operator.
Baofeng Mojing Chinese video streaming company. Baofeng Mojing appears to be a few steps ahead of the market in that its product is already available to consumers. It’s also one of the cheapest VR experiences on the market,
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