Huayi Brothers Media Corporation is a prominent entertainment media company based in Beijing, China, founded in 1994 by Wang Zhongjun and Wang Zhonglei. The company specializes in various segments of the entertainment industry, including film and television production, television dramas, artist management, and music recording. Huayi Brothers gained recognition through its strategic investments in films by notable directors such as Feng Xiaogang and Jiang Wen, particularly with successful New Year blockbusters. Over the years, the company has shifted its focus entirely to the media sector, expanding its operations to include entertainment marketing and brand licensing. In 2005, it established Huayi Brothers Media Corporation, which later became publicly listed in Shenzhen in 2009, reflecting its growth and success in the entertainment landscape.
FUNJI is a company that specializes in boutique artists and fan economy, as well as an artist's brokerage service. At present, it is independently researching and developing the entertainment industry knowledge map and data service platform based on big data + machine learning technology, aiming to provide data communication and decision-making services for artist brokers, film and television producers, brands and so on. Based on data, the company is committed to providing a new generation of community products based on blockchain technology for fans and fans.
WUCG (World University Cyber Games)
Seed Round in 2019
WUCG (World University Cyber Games) operates as a platform for e-sports competitions, specifically targeting college students. The organization organizes e-sports events across eight regional qualifiers in China, including areas such as North China, Central China, and Southeast China. Successful teams from these qualifiers progress to compete in global finals. By fostering a competitive environment, WUCG not only promotes e-sports but also encourages community building among college students and e-sports enthusiasts. Through its structured events, WUCG aims to enhance the gaming experience while providing entertainment and opportunities for aspiring gamers.
High-Five
Series A in 2017
High-Five is a parent-child sports education firm that specializes in providing swimming training services for families. The company offers a variety of swimming classes designed for both parents and children, including unique options such as mermaid swimming, water polo, underwater hockey, underwater fitness, and underwater yoga. By facilitating these activities, High-Five aims to help families learn swimming skills together while fostering a closer bond between parents and their children.
Great Stone Gridiron
Series A in 2017
Great Stone Gridiron is a Beijing-based company that specializes in American football training for children aged 3 to 12 years. The organization employs trainers from foreign countries who possess extensive experience in American football. In addition to sports training, these instructors also conduct sessions in English, thereby enhancing both athletic skills and language proficiency among the young athletes.
MobY China
Series A in 2017
Moby is a company focused on the development and distribution of mobile games and entertainment content. It primarily creates online games for global mobile platforms, including iOS and Android. Moby generates revenue through mobile game downloads, in-game sales of virtual goods, and advertising services. Its commitment to the mobile gaming sector positions it as a key player in the industry, catering to a diverse audience of gamers worldwide.
ICE&V
Seed Round in 2017
ICE&V develops sea and freshwater fishing O2O platform.
Dadi Yuanxian
Post in 2017
Dadi Yuanxian is a digital cinema projector and operator. They offer services for franchise theaters, from construction to operation to film supply. They provide resource advantages, brand advantages, and service advantages. They contain an industrial chain system covering the film industry and multi-channel theater chains.
XianyuGame
Series B in 2017
Shenzhen Galaxy Interactive Technology Co., Ltd. was established in late 2013, is a collection of research and development, operations, distribution as one of the integrated mobile game business. Headquartered in Shenzhen, Beijing, Shanghai and other places with wholly-owned subsidiary. The company owns the "Best Team", "Streetball Alliance", "The Biggest Dream of the Rabbit", with the launch of the brand salted fish game, the research and development of the brand time machine studio, the Sansi San studio, the e-sports brand WUCG League, "Streetball one to one" and other industries vertical sub-field benchmarking products.
Lytro
Series D in 2017
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.
Magilm Pictures
Series D in 2016
Magilm Pictures operates in the film production and marketing sector, specializing in a diverse array of entertainment content, including movies, online dramas, digital films, comics, and animations. The company is engaged in various activities such as film and television investment and production, as well as the creation and distribution of comic and animated materials. Additionally, Magilm Pictures offers marketing services tailored for the film and television industry, focusing on developing creative promotional strategies and facilitating artist representation. This multifaceted approach allows the company to effectively address the needs of the entertainment market.
XianyuGame
Series B in 2016
Shenzhen Galaxy Interactive Technology Co., Ltd. was established in late 2013, is a collection of research and development, operations, distribution as one of the integrated mobile game business. Headquartered in Shenzhen, Beijing, Shanghai and other places with wholly-owned subsidiary. The company owns the "Best Team", "Streetball Alliance", "The Biggest Dream of the Rabbit", with the launch of the brand salted fish game, the research and development of the brand time machine studio, the Sansi San studio, the e-sports brand WUCG League, "Streetball one to one" and other industries vertical sub-field benchmarking products.
Yingxiong Huyu
Post in 2016
Yingxiong Huyu specializes in the development of mobile e-sports games and the organization of e-sports competitions. The company focuses on creating engaging gaming experiences that cater to the growing demand for mobile e-sports, while also facilitating competitive events that bring players together. Through its dual role as a game developer and competition organizer, Yingxiong Huyu aims to contribute to the vibrant e-sports ecosystem, appealing to both gamers and audiences interested in competitive gaming.
SweeTech
Angel Round in 2016
SweeTech is a technology company specializing in photoelectric, virtual reality, augmented reality, and human-computer interaction technologies. It focuses on the design, research and development, and construction of entertainment facilities, including theme parks, escape rooms, and VR experience centers. SweeTech aims to deliver next-generation audiovisual experiences for various sectors, such as urban entertainment, commercial entertainment, and tourist attractions. The company possesses independent intellectual property rights that enable it to innovate and enhance customer experiences in these dynamic fields.
Beijing Baofeng Mojing Technology
Series B in 2016
Baofeng Mojing is a Chinese company that specializes in video streaming and the development of 3D Virtual Reality (VR) glasses. The company's innovative VR glasses, which consist of a headset and intelligent hardware, allow users to immerse themselves in a virtual environment by capturing 360-degree panoramic video. Positioned as one of the more affordable options in the VR market, Baofeng Mojing offers consumers an accessible way to experience virtual reality, making it a leading player in this evolving industry. The company's products are already available to consumers, reflecting its proactive approach to market trends.
XianyuGame
Series A in 2015
Shenzhen Galaxy Interactive Technology Co., Ltd. was established in late 2013, is a collection of research and development, operations, distribution as one of the integrated mobile game business. Headquartered in Shenzhen, Beijing, Shanghai and other places with wholly-owned subsidiary. The company owns the "Best Team", "Streetball Alliance", "The Biggest Dream of the Rabbit", with the launch of the brand salted fish game, the research and development of the brand time machine studio, the Sansi San studio, the e-sports brand WUCG League, "Streetball one to one" and other industries vertical sub-field benchmarking products.
Gave Game
Series A in 2015
Gave Game is a mobile game publisher and operator based in China, specializing in the development of games for Android and iOS platforms. The company focuses on creating immersive and high-quality entertainment experiences for users, aiming to engage a broad audience through its innovative mobile gaming offerings.
Beijing Baofeng Mojing Technology
Series A in 2015
Baofeng Mojing is a Chinese company that specializes in video streaming and the development of 3D Virtual Reality (VR) glasses. The company's innovative VR glasses, which consist of a headset and intelligent hardware, allow users to immerse themselves in a virtual environment by capturing 360-degree panoramic video. Positioned as one of the more affordable options in the VR market, Baofeng Mojing offers consumers an accessible way to experience virtual reality, making it a leading player in this evolving industry. The company's products are already available to consumers, reflecting its proactive approach to market trends.
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